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Changes: Lucent Deviation (3.5e Grim Alteration)

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|name=Lucent Deviation
 
|name=Lucent Deviation
 
|types=Special
 
|types=Special
|summary=A luminous aura of ''[[SRD:Light|light]]'', [[Bright-light Vision (3.5e Creature Ability)|Bright-light Vision]] and a+2 deflection bonus to AC.
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|summary=You become mostly light, able to move through solid objects at half speed.
|quote=The glowing figure emerged from the wall and with an outstretched hand, beckoned us back. Our forces surrendered.
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|quote=The glowing figure emerged from the wall and with an outstretched hand, beckoned us to kneel. Our forces surrendered.
 
|prereqs=Armor Fusion, Lucent Flare, Lucent Body
 
|prereqs=Armor Fusion, Lucent Flare, Lucent Body
|benefit=As a [[SRD:Swift Actions|swift action]], while [[Grim (3.5e Class)#Grim Transformation|transformed]], you gain the ability to become something akin to being incorporeal, as your body becomes composed of light. You can move through solid objects at half your movement speed. You gain a +10 circumstance bonus to [[SRD:Move Silently|Move Silently]] skill checks.
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|benefit=As a [[SRD:Swift Actions|swift action]], while [[Grim (3.5e Class)#Grim Transformation|transformed]], you gain the ability to become something akin to being incorporeal, as your body becomes composed of light. You can move through solid objects at half your movement speed. You gain a +10 circumstance bonus to [[SRD:Move Silently|Move Silently]] skill checks. Deactivating your Lucent Deviation is also a [[SRD:Swift Actions|swift action]].
 
|special=If you end your Lucent Body and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel. Unlike true incorporeality, mundane weapons affect you as normal (though, your [[Lucent Body (3.5e Grim Alteration)|Lucent Body]] affords a deflection bonus). This alteration cannot be taken if you have taken any tenebrous alterations.
 
|special=If you end your Lucent Body and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel. Unlike true incorporeality, mundane weapons affect you as normal (though, your [[Lucent Body (3.5e Grim Alteration)|Lucent Body]] affords a deflection bonus). This alteration cannot be taken if you have taken any tenebrous alterations.
 
}}
 
}}

Latest revision as of 22:02, November 21, 2009

Created By
Ganteka Future (talk)
Date Created: 20 November 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Lucent Deviation [Special] Edit

You become mostly light, able to move through solid objects at half speed. {{#set:Summary=You become mostly light, able to move through solid objects at half speed. }}
The glowing figure emerged from the wall and with an outstretched hand, beckoned us to kneel. Our forces surrendered. {{#set:Quote=The glowing figure emerged from the wall and with an outstretched hand, beckoned us to kneel. Our forces surrendered. }}
Prerequisite(s): Armor Fusion, Lucent Flare, Lucent Body
Description: As a swift action, while transformed, you gain the ability to become something akin to being incorporeal, as your body becomes composed of light. You can move through solid objects at half your movement speed. You gain a +10 circumstance bonus to Move Silently skill checks. Deactivating your Lucent Deviation is also a swift action.
Special: If you end your Lucent Body and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel. Unlike true incorporeality, mundane weapons affect you as normal (though, your Lucent Body affords a deflection bonus). This alteration cannot be taken if you have taken any tenebrous alterations.
{{#arraymap: Special|,|x|{{#set:Type=x}}}}{{#arraymap: Armor Fusion, Lucent Flare, Lucent Body|,|x|{{#set:Prerequisite=x}}}}




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