|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Metal)|
|Hit Dice:||10d10+20 (75 hp)|
|Initiative:||+3 (+3 Dex)|
|Armor Class:||23 (+3 Dex, +10 natural), touch 13, flat-footed 20|
|Attack:||Slam +14 melee (1d8+4)|
|Full Attack:||Slam +14 melee (1d8+4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Lightning Punch, Aura Sphere, Force Palm, Extreme Speed|
|Special Qualities:||Fighting Styles, Inner Focus, Scent, Immunity to Poison, DR 10/—|
|Saves:||Fort +9, Ref +11, Will +4|
|Abilities:||Str 16, Dex 16, Con 13, Int 10, Wis 11, Cha 16|
|Feats:||Luck of Heroes, Improved Toughness, Power Attack, Weapon Focus (Slam)|
|Advancement:||11-14 HD (Medium), 15-18 HD (Large)|
Lightning Punch (Su): As a Standard action, Lucario can deliver a Slam attack infused with electrical energy. If it successfully hits, it deals an additional 1d6 electricity damage per 2 levels, plus its Charisma modifier (5d6+3 for the sample Lucario). The target must also make a Fort save (DC 18) or be stunned for 1 round. The save DC is Strength-based.
Aura Sphere (Su): Once per minute, Lucario can briefly expand its aura. All within 10 feet of Lucario are automatically struck and take 1d6 Force damage per level. Ethereal and Incorporeal creatures are unaffected by Aura Sphere.
Force Palm (Su): Lucario can energize its fists to make attacks that can even strike incorporeal or ethereal foes. It requires a standard action, and also paralyzes struck foes for 1d4+1 rounds if they fail a DC 18 Fort save. The save DC is Charisma-based.
Extreme Speed (Ex): Lucario may make a Slam attack as an Immediate action, just to be extra mean to unsuspecting enemies.
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