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Changes: LozoPozo Juice (3.5e Equipment)

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Known for its curative properties, it eases stomach troubles, curing [[SRD:Nauseated|nausea]] as well as the symptoms of [[SRD: Sickened|sickness]] in 1d4 rounds. Upon consumption, the drinker must make a [[SRD: Fortitude Save|Fortitude Save]] DC 8 or become intoxicated, suffering a −1 penalty on all [[SRD: Attack Roll|attack rolls]], weapon [[SRD: Attack Damage|damage rolls]], [[SRD: Saving Throw|saving throws]], [[SRD: Skill Check|skill checks]], and [[SRD: Ability Check|ability checks]] for 1 hour. These intoxication effects do not stack with [[SRD: Sickened|sickness]].
 
Known for its curative properties, it eases stomach troubles, curing [[SRD:Nauseated|nausea]] as well as the symptoms of [[SRD: Sickened|sickness]] in 1d4 rounds. Upon consumption, the drinker must make a [[SRD: Fortitude Save|Fortitude Save]] DC 8 or become intoxicated, suffering a −1 penalty on all [[SRD: Attack Roll|attack rolls]], weapon [[SRD: Attack Damage|damage rolls]], [[SRD: Saving Throw|saving throws]], [[SRD: Skill Check|skill checks]], and [[SRD: Ability Check|ability checks]] for 1 hour. These intoxication effects do not stack with [[SRD: Sickened|sickness]].
 
   
   
 
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Latest revision as of 02:43, September 14, 2009

Created By
Ganteka Future (talk)
Date Created: 15 June 2008
Status: Complete
Editing: Please feel free to edit constructively!


LozoPozo JuiceEdit

This nutritious brew is made from several magically treated fruits, which ferment in a large copper urn, where it is then heated and strained before being bottled for consumption. The exact ingredients are kept secret by its makers. It's thick, sweet and syrupy, but also highly alcoholic and intoxicates the imbiber easily. A single bottle, which holds a single serving, costs 10 gold pieces. It is also known as LoPo Juice.

Known for its curative properties, it eases stomach troubles, curing nausea as well as the symptoms of sickness in 1d4 rounds. Upon consumption, the drinker must make a Fortitude Save DC 8 or become intoxicated, suffering a −1 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1 hour. These intoxication effects do not stack with sickness.



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