Lopunny (3.5e Monster)
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| Quantumboost (talk) | |
|---|---|
| Original Creator: | Koumei |
| Date Adopted: | 4/6/2010 |
| Status: | Complete |
| Editing: | Spelling and Grammar only |
| Lopunny | |
|---|---|
| Size/Type: | Medium Magical Beast |
| Hit Dice: | 8d10+16 (60 hp) |
| Initiative: | +8 (+4 Dex, +4 Improved Initiative) |
| Speed: | 40 ft. |
| Armor Class: | 16 (+4 dexterity, +2 natural), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +8/+8 |
| Attack: | Kick +12 melee (1d6) |
| Full Attack: | 2 Kicks +12 melee (1d6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Jump Kick, Charm, Bounce |
| Special Qualities: | Endure, Cute Charm, Egg Move |
| Saves: | Fort +9, Ref +10, Will +4 |
| Abilities: | Str 10, Dex 18, Con 15, Int 11, Wis 12, Cha 19 |
| Skills: | Escape Artist +15, Jump +19 |
| Feats: | Luck of Heroes, Improved Initiative, Weapon FinesseB, Ability Focus (Cute Charm) |
| Environment: | Temperate plains, grassy areas |
| Organization: | Solitary, pair or family (3-9,001) |
| Challenge Rating: | 6 |
| Treasure: | Standard. |
| Alignment: | Often Good |
| Advancement: | 9-15 HD (Medium) |
| Level Adjustment: | — |
Combat
Jump Kick (Ex): If Lopunny charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Lopunny falls prone and cannot attack.
Charm (Sp): Lopunny can cast charm monster at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed.
- The sample Lopunny has a DC of 18 for Charm.
Endure (Ex): Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 18/— until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail.
Egg Move: Lopunny retains the Egg Move it had as a Buneary:
- Fake Tears (Ex): As a full-round action, Lopunny can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute.
- Sweet Kiss (Su): As a melee touch attack that does not provoke, Lopunny can place a kiss on a foe, forcing a Will save (DC 13) against confusion for 1 round per it die.
- Low Kick (Ex): Whenever Lopunny kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone.
Cute Charm (Su): Any foe who physically strikes Lopunny must make a Will save (DC 20). If they fail, they are affected as though by a charm monster effect, for one round per hit die.
Bounce (Ex): Lopunny is really good at jumping. With a DC 25 Jump check, it can leap into the air as though making a double move straight up, but only taking a single move action that does not provoke.
On the following round, it falls and lands, taking no falling damage. It can choose where to land anywhere within a move action of its original location. If it lands on a foe, it can make a single Kick attack as a free action, and deals an additional 1d6 damage per hit die.
Skills: Lopunny gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks.
Advancement
At 15 HD, Lopunny gains the following attack:
Hyper Beam (Su): Once per minute, Lopunny can fire a 50 foot line which deals 1d8 Force damage per hit die to everyone in the area, with a Reflex save of 10 + 1/2 Lopunny's Hit Dice + Lopunny's Charisma Modifier for half damage. For some inexplicable reason, Incorporeal creatures are immune to this, despite it being a Force effect (though it still carries over into the Ethereal).
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