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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/2/2010
Status: Complete
Editing: Spelling and Grammar only


Lileep
Size/Type: Small Plant (Water)
Hit Dice: 4d8+12 (30 hp)
Initiative: +0 (+0 Dex)
Speed: 20 ft., burrow 10 ft., swim 20 ft.
Armor Class: 17 (+1 size +6 natural), touch 11, flat-footed 17
Base Attack/Grapple: +3/+1
Attack: Vine +6 (1d3+2, Improved Grab)
Full Attack: 8 Vines +6 (1d3+2, Improved Grab)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Constrict, Acid Spray
Special Qualities: Fast Healing 4
Saves: Fort +7, Ref +1, Will -1
Abilities: Str 14, Dex 10, Con 16, Int 4, Wis 6, Cha 6
Skills:
Feats: Multiattack, Improved Multiattack
Environment: Any Aquatic (when not extinct)
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: 5-9 HD (Small)
Level Adjustment:


Improved Grab (Ex): If a vine attack hits, Lileep may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks.

Constrict (Ex): If it succeeds on a grapple check, Lileep may deal automatic vine damage for each vine attached.

Acid Spray (Ex): Once per three rounds, Lileep may spray a 15' cone of acid. It deals 1d6 acid damage per HD (Reflex half DC 15), and those who fail their save take a -4 penalty to AC for two rounds.

Fast Healing (Su): Lileep has Fast Healing equal to its hit dice.


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