|Editing:||Spelling and Grammar only|
|Size/Type:||Small Plant (Water)|
|Hit Dice:||4d8+12 (30 hp)|
|Initiative:||+0 (+0 Dex)|
|Speed:||20 ft., burrow 10 ft., swim 20 ft.|
|Armor Class:||17 (+1 size +6 natural), touch 11, flat-footed 17|
|Attack:||Vine +6 (1d3+2, Improved Grab)|
|Full Attack:||8 Vines +6 (1d3+2, Improved Grab)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Improved Grab, Constrict, Acid Spray|
|Special Qualities:||Fast Healing 4|
|Saves:||Fort +7, Ref +1, Will -1|
|Abilities:||Str 14, Dex 10, Con 16, Int 4, Wis 6, Cha 6|
|Feats:||Multiattack, Improved Multiattack|
|Environment:||Any Aquatic (when not extinct)|
|Advancement:||5-9 HD (Small)|
Improved Grab (Ex): If a vine attack hits, Lileep may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks.
Constrict (Ex): If it succeeds on a grapple check, Lileep may deal automatic vine damage for each vine attached.
Acid Spray (Ex): Once per three rounds, Lileep may spray a 15' cone of acid. It deals 1d6 acid damage per HD (Reflex half DC 15), and those who fail their save take a -4 penalty to AC for two rounds.
Fast Healing (Su): Lileep has Fast Healing equal to its hit dice.
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