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''Evocation cantrip''
''Light'' is an ambiguous term. It can refer to:
 
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<br>'''Casting Time:''' 1 action
* ''[[SRD:Light|light]]'' (spell)
 
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<br>'''Range:''' Touch
* [[SRD:Vision and Light (Rules)|(vision and) light]] (SRD Rules)
 
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<br>'''Components:''' V, M (a firefly or phosphorescent moss)
* Light load, as in what is carried. [[SRD:Carrying Capacity (Rules)|Encumberance]] (rules)
 
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<br>'''Duration:''' 1 hour
* [[:Category:Light Armor]]
 
* [[:Category:Light Weapon]]
 
* [[:Category:Light Effect]]
 
   
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You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
[[Category:Disambiguation]]
 
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If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.<ref name="Basic" />{{rp|95}} <ref name="PHB" />{{rp|255}}
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==References==
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<references>
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<ref name="Basic">Wizards of the Coast. "Player's D&D Basic Rules V2". [http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf]. Retrieved 11 Nov 2014.</ref>
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<ref name="PHB">Wizards RPG Team. ''Player's Handbook''. Wizards of the Coast. ISBN 978-0-7869-6560-1.</ref>
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</references>
 
[[Category:Cantrip]]
 
[[Category:Evocation]]
 
[[Category:Wizard]]
 
[[Category:Cleric]]
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[[Category:Magic]]
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[[Category:Bard]]
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[[Category:Sorcerer]]

Latest revision as of 21:59, 30 October 2015

Evocation cantrip
Casting Time: 1 action
Range: Touch
Components: V, M (a firefly or phosphorescent moss)
Duration: 1 hour

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.[1]:95 [2]:255

References[]

  1. Wizards of the Coast. "Player's D&D Basic Rules V2". http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf. Retrieved 11 Nov 2014.
  2. Wizards RPG Team. Player's Handbook. Wizards of the Coast. ISBN 978-0-7869-6560-1.