Fandom

Dungeons and Dragons Wiki

Lift Self (3.5e Maneuver)

9,976pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Created By
DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Please feel free to edit constructively!


{{#set:Summary=Assist your jumps with telekinesis. }} {{#set:Discipline=Mental Grip|Type=Boost}}

Lift Self
Mental Grip (Boost)
Level: Level::2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round

You mentally assist yourself in a great leap, practically hurling yourself into the air.

You gain a number of Jump-related bonuses:

  • You gain a bonus on Jump checks equal to your ranks in Autohypnosis;
  • You are treated as having a running start for all Jump checks;
  • You double the result of all Jump checks.

If you expend your psionic focus as a part of initiating this maneuver, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.



Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversMental Grip

Also on Fandom

Random Wiki