Dungeons and Dragons Wiki
m (moved Races (Legacy of Darkness Supplement) to Legacy of Darkness (3.5e Campaign Setting)/Races: new naming convention for campaign settings)
 
(8 intermediate revisions by 2 users not shown)
Line 11: Line 11:
 
*
 
*
 
* '''Human Races'''
 
* '''Human Races'''
:* [[Manes, LoD (3.5e Race)|Manes]]
+
:* [[SRD:Human|Manes]]:
  +
::The lower caste of humans within the Empire, manes can be found on virtually every inhabited shard
:* [[Imperials, LoD (3.5e Race)| Imperials]]:
+
:* [[Imperial Humans (3.5e Race)| Imperials]]:
::The poster-children of the Empire, the Imperials have conquered most of the known shards, exterminating all those who refuse to bend to their will.
+
::The ruling caste of the Empire, the Imperials have conquered most of the known shards, exterminating all those who refuse to bend to their will.
:* [[Rithigirans, LoD (3.5e Race)|Rithigirans]]
 
  +
:*[[Legacy of Darkness (3.5e Campaign Setting)/Geography/Dryx'a and Yellik|Dryx'alin]]:
:* [[Kindaros, LoD (3.5e Race)|Kindaros]]
 
:* [[Freeborns, LoD (3.5e Race)|Freeborns]]
 
:* [[Majuras, LoD (3.5e Race)|Majuras]]
 
:* [[Aurites, LoD (3.5e Race)|Aurites]]
 
:*[[Dryx'a and Yellik (LoD shard)|Dryx'alin]]:
 
 
::A wild race of daring warriors, the Dryx'alin are the dark-dwelling descendants of an Imperial training camp.
 
::A wild race of daring warriors, the Dryx'alin are the dark-dwelling descendants of an Imperial training camp.
 
* '''Elven Races'''
 
* '''Elven Races'''
Line 26: Line 22:
 
:* [[SRD:Elves, Gray (Race)|Gray Elves]]:
 
:* [[SRD:Elves, Gray (Race)|Gray Elves]]:
 
::The last of the true elves, the gray elves were driven from their home shards by the Empire, forcing them to live in transit, forming convoys of ships in the Outer Ring. These convoys are well hidden, since the elves have retained their strong spellcasting heritage, which they use to hide their ships and scout for dangers.
 
::The last of the true elves, the gray elves were driven from their home shards by the Empire, forcing them to live in transit, forming convoys of ships in the Outer Ring. These convoys are well hidden, since the elves have retained their strong spellcasting heritage, which they use to hide their ships and scout for dangers.
  +
* '''Giant Races'''
  +
:*[[SRD:Hill Giant|Hill Giants]]:
  +
::Thought to be the last descendants of some ancient giant empire, hill giants exist on dozens of shards as primitive hunters, possessing no true ties to any other giants.
 
:* [[SRD:Ogre|Ogres/Merrows]]:
 
::Originally found on a handful of Inner shards, ogres and merrows are now bred and trained for battle by Imperial soldiers, who use them as shock troopers when they first land on a newly discovered shard.
  +
:*[[SRD:Storm Giant|Storm Giants]]:
  +
::For reasons unknown to the humanoid races, solitary storm giants have been discovered on many shards, seemingly looking for something amidst giant-sized ruins.
  +
:*[[SRD:Troll|Trolls/Scrags]]:
  +
::Originally found on [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Emilios|Emilios]], common [[SRD:Troll|trolls]] have been propagated by the Empire on hundreds of shards, due to their easily-controlled minds and highly resilient bodies. Scrags serve a special role as slaves on oceanic shards. Several other species can be found throughout the shards.
  +
* '''Draconic Races'''
  +
:* [[SRD:Kobolds (Race)|Kobolds]]:
  +
::
  +
:*[[SRD:Lizardfolk (Race)|Lizardfolk]]:
  +
::Strongly tribal, lizardfolk (or ''sarquir'' among themselves) can be found on the shards of [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Ael'Plament|Ael'Plament]], [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Cuesecan|Cuesecan]], [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Emilios|Emilios]], [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Sayatai|Sayatai]] and [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Therentil|Therentil]]. They have largely resisted the influence of the Empire with their own forms of magic and guerrilla tactics, although a handful have been forced into slavery.
  +
:*Dracotaurs[http://www.wizards.com/default.asp?x=dnd/ex/20040905a&page=3]:
  +
::
  +
 
* '''Other Races'''
 
* '''Other Races'''
  +
:* [[Araes, LoD (3.5e Race)|Araes]]
 
:* [[Egoists, LoD (3.5e Race)|Egoists]]
 
:* [[Malaks (3.5e Race)|Malaks]]
 
:* [[Wraiths, LoD (3.5e Race)|Wraiths]]
 
:* [[Lüm, LoD (3.5e Race)|Lüm]]
 
:* [[SRD:Ogre|Ogres]]:
 
::Originally found on a handful of Inner shards, ogres are now bred and trained for battle by Imperial soldiers, who use them as shock troopers when they first land on a newly discovered shard.
 
 
|}
 
|}
   
 
----
 
----
  +
{{3.5e Legacy of Darkness Breadcrumb}}
 
Back to [[Main Page]] → [[Dungeons and Dragons]] → [[3.5e Campaign Settings|Campaign Settings]] → [[Legacy of Darkness (3.5e Campaign Setting)|LoD]]
 
 
{{Quote (Legacy of Darkness)}}
 
{{Quote (Legacy of Darkness)}}

Latest revision as of 22:49, 7 July 2010

Races[]

Introduction[]

Major Races[]

Base Race
  • Human Races
The lower caste of humans within the Empire, manes can be found on virtually every inhabited shard
The ruling caste of the Empire, the Imperials have conquered most of the known shards, exterminating all those who refuse to bend to their will.
A wild race of daring warriors, the Dryx'alin are the dark-dwelling descendants of an Imperial training camp.
  • Elven Races
Primitive hunter-gatherers, the wild elves are the descendants of the original elven races that can be found on dozens of backwater shards, hunting whatever creatures have proliferated there. Strongly independent, these elves have largely resisted the rule of the Empire, opposing them wherever they might find them.
The last of the true elves, the gray elves were driven from their home shards by the Empire, forcing them to live in transit, forming convoys of ships in the Outer Ring. These convoys are well hidden, since the elves have retained their strong spellcasting heritage, which they use to hide their ships and scout for dangers.
  • Giant Races
Thought to be the last descendants of some ancient giant empire, hill giants exist on dozens of shards as primitive hunters, possessing no true ties to any other giants.
Originally found on a handful of Inner shards, ogres and merrows are now bred and trained for battle by Imperial soldiers, who use them as shock troopers when they first land on a newly discovered shard.
For reasons unknown to the humanoid races, solitary storm giants have been discovered on many shards, seemingly looking for something amidst giant-sized ruins.
Originally found on Emilios, common trolls have been propagated by the Empire on hundreds of shards, due to their easily-controlled minds and highly resilient bodies. Scrags serve a special role as slaves on oceanic shards. Several other species can be found throughout the shards.
  • Draconic Races
Strongly tribal, lizardfolk (or sarquir among themselves) can be found on the shards of Ael'Plament, Cuesecan, Emilios, Sayatai and Therentil. They have largely resisted the influence of the Empire with their own forms of magic and guerrilla tactics, although a handful have been forced into slavery.
  • Other Races

Back to Main Page3.5e HomebrewCampaign SettingsLoD

We are a mockery of life, we are abominations, we are damned, but WE are immortals my brothers!
This page is part of the

Legacy of Darkness
Campaign Setting