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Legacy of Darkness (3.5e Campaign Setting)/Magic

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< Legacy of Darkness (3.5e Campaign Setting)

Magic Edit

Introduction Edit

Most of the original school were abolished, the new ones were made to increase roleplayability, they are more focused on the role they play than the effect they gives. The New schools are:

Arcane Edit

  • Alternation: Changing things (polymorph, unlocking a locked door, etc..)
  • Conjuration: Bringing and banishing things (regular summoning, teleportation, repelling demons etc..)
  • Demology: Things dealing with evil (non-necromancy), (summoning fiends, other dark powers)
  • Divination: Regular D&D Divination
  • Enchantment: Manipulating the mind of others.
  • Elementalism: Everything touching the elements (shield of element, fireball etc..)
  • Illusion: The art of masking the truth.
  • Necromancy: Thing dealing with death and undeath

Divine Edit

  • Druidism: Things dealing with Nature raw power (plants, summoning animal or fey, etc...)
  • Theurgy: Generally things that touch good and other divine prowess.



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You will follow my words as they show the way to light...
—Archangel Dhazriel
This page is part of the

Legacy of Darkness
Campaign Setting

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