Dungeons and Dragons Wiki
Register
Advertisement

Magic[]

Introduction[]

Most of the original school were abolished, the new ones were made to increase roleplayability, they are more focused on the role they play than the effect they gives. The New schools are:

Arcane[]

  • Alternation: Changing things (polymorph, unlocking a locked door, etc..)
  • Conjuration: Bringing and banishing things (regular summoning, teleportation, repelling demons etc..)
  • Demology: Things dealing with evil (non-necromancy), (summoning fiends, other dark powers)
  • Divination: Regular D&D Divination
  • Enchantment: Manipulating the mind of others.
  • Elementalism: Everything touching the elements (shield of element, fireball etc..)
  • Illusion: The art of masking the truth.
  • Necromancy: Thing dealing with death and undeath

Divine[]

  • Druidism: Things dealing with Nature raw power (plants, summoning animal or fey, etc...)
  • Theurgy: Generally things that touch good and other divine prowess.



Back to Main Page3.5e HomebrewCampaign SettingsLoD

You see, the ships were used in our grand grand grand ancestors time to cross the ocean, but now there is no more ocean so we cross the void between the shards with it.
This page is part of the

Legacy of Darkness
Campaign Setting

Advertisement