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Leafeon (3.5e Monster)

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Date Created: 7/3/2010
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Leafeon
Size/Type: Small Plant (Augmented Magical Beast, Shapechanger)
Hit Dice: 7d10+35 (75 hp)
Initiative: +6 (+6 Dex)
Speed: 15 ft., climb 15 ft.
Armor Class: 20 (+1 size +6 Dex, +3 natural), touch 17, flat-footed 14
Base Attack/Grapple: +7/-11
Attack: Slam +14 melee (1d4-1)
Full Attack: Slam +14 melee (1d4-1)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Spell-like Abilities
Special Qualities: Adaptive, Always in Fashion, Resistance to Cold 30, Scent, Spell Resistance 11
Saves: Fort +11, Ref +12, Will +8
Abilities: Str 9, Dex 23, Con 20, Int 10, Wis 16, Cha 19
Skills: Balance +18, Knowledge (nature) +12, Survival +9, Use Magical Device +10
Feats: Luck of Heroes[1], EnduranceB, Weapon FinesseB, Point Blank Shot, Precise Shot
Environment: Temperate Forests.
Organization: Usually solitary
Challenge Rating: 7
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 8-10 HD (Small), 11-15 HD (Medium)
Level Adjustment: +0


Description::The air around here tastes fresher and crisper than before, as a strange semi-feline being with leaves growing out of its fur walks nearer.

If an Eevee is exposed to the fey magic of the deepest forests, it may transform into a Leafeon. The Eevee’s fur turns a pale yellow-green, and leaves sprout from its skin. Leafeon continually cleans the air around it and exudes a pacifistic aura.

Combat Edit

Leafeons like to be in peaceful places, and they have several mystical calming abilities. However, if things get dangerous, Leafeon can fight back with its natural attacks and by shooting razor-sharp leaves at disturbers of the peace.

Spell-like Abilities (Sp): At will: sanctuary. 3/day: spell immunity. 2/day: calm animals, cat's grace, charm person, cloud of knives[2], entangle, filter[3], greater magic fang, plant growth, sleep. 1/week: commune with nature. Cast as a sorcerer of a caster level equal to its hit dice.

The sample Leafeon has a save DC of 14 + spell level for its spell-like abilities, and a caster level of 7.

Adaptive (Ex): A Leafeon is capable of supporting itself in any physical environment. It does not have to breathe, eat, or drink, and is immune to any poison. Leafeon are never exhausted, do not sleep, and are not severely impacted by high or low temperatures.

Always in Fashion (Ex): A Leafeon naturally attunes itself to any plane it is on, or any magical effect it is exposed to. A Leafeon constantly benefits from an attune form[4] effect. In addition, a Leafeon has spell resistance equal to 10 plus its hit dice.

Skills: Leafeon learn quickly, and gain a +2 racial bonus on any skill in which they have at least 4 ranks. Additionally, they are perfectly adapted to life in the forest and have a +4 racial bonus to Balance and Knowledge (nature) checks.

References Edit

  1. Forgotten Realms Campaign Setting
  2. Player's Handbook 2
  3. Tome and Blood
  4. Manual of the Planes

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