|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast (Earth)|
|Hit Dice:||2d10+2 (13 hp)|
|Initiative:||+1 (+1 Dex)|
|Speed:||20 ft., burrow 10 ft.|
|Armor Class:||15 (+2 size, +1 dexterity, +2 natural), touch 13, flat-footed 14|
|Attack:||Bite +3 melee (1d4-1 plus Flinch, 19-20/x3)|
|Full Attack:||Bite +3 melee (1d4-1 plus Flinch, 19-20/x3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Flinch, Augmented Critical (Bite)|
|Special Qualities:||Egg Move, Guts|
|Saves:||Fort +4, Ref +4, Will +0|
|Abilities:||Str 8, Dex 13, Con 13, Int 7, Wis 10, Cha 10|
|Feats:||Improved Natural Attack (Bite)|
|Advancement:||3-5 HD (Tiny), 6-8 HD (Small)|
Flinch (Ex): Any target bitten must make a DC 10 Fort save or be Stunned for one round. The save DC is Strength-based.
Guts (Su): Larvitar merely gets stronger when afflicted with status problems. It is immune to Strength damage, drain, or penalty, and never takes a penalty to melee attack or damage rolls. Whenever suffering from poison, blindness, disease, sickening or other detrimental effects, it gains a +4 Morale bonus to Strength.
Egg Move: Larvitar hatches knowing one egg move.
- Curse (Su): This grants a +2 profane bonus to AC, attacks and damage for three rounds, but for the duration, Initiative is at -5 and speed is halved.
- Outrage (Su): Larvitar does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If it enters an Outrage, which takes a Swift action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per level. Finally, on the third round it deals 2d6 damage per level, then becomes exhausted for one minute. This cannot be used while fatigued or exhausted.
- Iron Defence (Su): As a standard action, Larvitar can grant itself DR 5/— and a +2 bonus to natural armor for three rounds.
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