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'''{{Anchor|Ears to the Earth}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Kobold Paragon suffers no penalties to Listen from obstacles. |
'''{{Anchor|Ears to the Earth}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Kobold Paragon suffers no penalties to Listen from obstacles. |
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− | '''{{Anchor|Weapon Excellence}}:''' The Kobold Paragon |
+ | '''{{Anchor|Weapon Excellence}}:''' The character's Kobold Paragon level stacks with his Fighter level for the purpose of feat prerequisites. |
'''{{Anchor|Tachi Finesse}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 2, the Kobold Paragon can use his Dexterity modifier, if higher, when making attack rolls with the Tachi. |
'''{{Anchor|Tachi Finesse}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level 2, the Kobold Paragon can use his Dexterity modifier, if higher, when making attack rolls with the Tachi. |
Revision as of 08:23, 1 March 2010
Foxwarrior (talk) | |
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Date Created: | 3/1/10 |
Status: | Just started |
Editing: | Please feel free to edit constructively! |
Balance: | Rogue |
{{#set:Summary=A respected member of the Kobold community and exemplar of the virtues of Deekar Snirigax, first Kobold Emperor of the Munerian continent, you are a true master of the Tachi. |Length=3 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Kobold Paragon
All fear the surprising attacks of the Kobold Paragons, springing up out of the ground to slay their enemies in a swift and decisive battle.
Making a Kobold Paragon
The Kobold Paragon is effective at stealth, fast combat, and burrowing through the ground, but keeps the Kobold propensity for flimsiness.
Abilities: Although any melee character benefits from Strength and Constitution, the Kobold Paragon tries to use Dexterity whenever possible instead.
Races: Kobolds are the only ones who can be Kobold Paragons.
Alignment: Any. Kobolds tend to be lawful evil.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +0 | Swift Digging, Ears to the Earth, Weapon Excellence | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +0 | Tachi Finesse, First Thwack | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +1 | Instant Digging, Blinding Dirt | ||||||||||||||||||||||||||||||||||||
Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Kobold Paragon.
Weapon and Armor Proficiency: Kobold Paragons are proficient with all simple and martial weapons, with the Tachi, and with light and medium armor.
Swift Digging (Ex): The Kobold Paragon can make a dig check with the Tachi in only 4 rounds.
Ears to the Earth (Ex): The Kobold Paragon suffers no penalties to Listen from obstacles.
Weapon Excellence: The character's Kobold Paragon level stacks with his Fighter level for the purpose of feat prerequisites.
Tachi Finesse (Ex): At level 2, the Kobold Paragon can use his Dexterity modifier, if higher, when making attack rolls with the Tachi.
First Thwack (Ex): At level 2, the Kobold Paragon can meditate for 1 minute to get a +2 bonus to the next attack roll he makes in the next hour. If the attack hits, it deals 1d8 points of extra damage. This damage is not multiplied on a critical hit, and does not affect things that are immune to critical hits.
Instant Digging (Ex): At level 3, once per hour the Kobold Paragon can make a dig check with the Tachi as a swift action, and add his Intelligence bonus to the attack roll.
Blinding Dirt (Ex): At level 3, the Reflex save DC for the Tachi's ranged attack becomes equal to 12 + half his total hit dice, rounded up. Creatures who fail the save are blinded for 1d4 rounds.
Ex-Kobold Paragons
Kobold Paragons who stop being Kobolds can no longer level up in Kobold Paragon.
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