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King Tithian
Level 26 Solo Soldier
Medium immortal humanoid
XP 35,000
Initiative +25 Senses Perception +22; truesight 10
Mantle of the Maelstrom (Radiant, Thunder) aura 3 (aura 2 while King Tithian is bloodied); enemies that start their turns in the aura take 20 radiant and thunder damage and are shifted 3 squares (10 radiant and thunder damage, and 2 squares while King Tithian is bloodied). The aura emits bright light in its area.
HP 1200; Bloodied 600
AC 39; Fortitude 39, Reflex 34, Will 34
resist 5 to all damage
Saving Throws +5
Speed 6
Action Points 2
Melee Basic Attack Sunstorm Fullblade (Standard) ♦ Radiant, Thunder
+34 vs. AC; 1d12+9 radiant and thunder damage. The target is pushed 3 squares. (4d12+9 and pushed 4 squares and knocked prone on a critical hit).
Close Eye of the Maelstrom (Standard) ♦ Radiant, Thunder
close burst 5; +31 vs. Fortitude; 4d10+9 radiant and thunder damage. The target is pushed 5 squares plus an additional square per square the target is away from the edge of the burst. This attack requires at least 1 charge token to use, and consumes 1 charge token.
Close Harness the Maelstrom (Standard) ♦ Radiant, Thunder, Zone
King Tithian's aura creates a zone that lasts until the end of King Tithian's next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 20 radiant and lightning damage and is pushed 3 squares (10 damage and 2 squares if bloodied). King Tithian gains resist 20 all damage, and a charge token. King Tithian can sustain the zone as a standard action and can dismiss the zone as a minor action.
Alignment Evil Languages Common, draconic, supernal
Skills Arcana +22, Athletics +27, Diplomacy +22, Endurance +26, Insight +22, Intimidate +22
Str 28 (+22) Dex 22 (+19) Wis 18 (+17)
Con 26 (+21) Int 18 (+17) Cha 18 (+17)

Tactics

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Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Tactics

Lore

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