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Kharydhor (3.5e Campaign Setting)

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Revision as of 08:07, November 23, 2010 by Kharydhor (Talk | contribs)

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Kharydhor (talk)
Date Created: November 5, 2010
Status: Just getting started
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Aurrhou

Many worlds have grand sounding names or haughty titles. This world is simply the world to the vast majority of it's denizens. If pressed to define their globe by some specific name, they might grudgingly dub it Aurrhou, after the creator god, the Great Celestial Dragon. For you see, not only did Aurrhou gave it's life to create the world's flora and fauna, it lent it's enormous corpse to serve as the planet itself.

Kharydhor is a small town on the main trade route that runs East to West through the mountains called Aurrhou's Spine. It is also on the pilgrimage path that thousands trek each year. The campaign centers around this town, out in the middle of nowhere, but somehow at the center of the world.


Player Info World Reference Running the Setting
Character Creation
Gear and Equipment
All the miscellaneous stuff you'll ever need.
Magic
Sanity
History
History, times, eras.
  • [[Kharydhor (3.5e Campaign Setting)/History#|]]
Cultures
Rituals, heirarchies, legends, oral traditions.
Geography and Environment
Places and locations of interest in .
Deities, Demigods, and Heroes
All the divinity in the multiverse.
Cosmology and the Planes
The layout of the cosmos.
Organizations
The groupings of people in .
NPCs, Minions, and Notables
All the people your players may see, talk to, or kill.
Dangers and Diseases
Painful and disgusting things to torture players.
Bestiary
The vile beasts, horrid creatures, and savage species.
About
Information on this campaign and suggestions.
Running a Campaign
Basics on how to run a game with this setting.
Adventures and Quests
Things to do in .



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