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==Humans==
 
==Humans==
   
'''Humans'''
+
[[/Humans|Humans]]
 
* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
 
* Human base land speed is 30 feet.
 
* 1 extra feat at 1st level.
 
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
 
* Automatic Language: Common.
 
* Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
 
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
 
   
 
[[/Children of Divinity|Children of Divinity]]
 
[[/Children of Divinity|Children of Divinity]]
 
   
 
[[/Legacy of the Elves|Legacy of the Elves]]
 
[[/Legacy of the Elves|Legacy of the Elves]]
   
 
[[/Blood of the Goblins|Blood of the Goblins]]
   
[[/Blood of the Goblins|Blood of the Goblins]]
 
 
Elf minimum Dexterity 13 maximum Constitution 13 otherwise as is
 
Elf minimum Dexterity 13 maximum Constitution 13 otherwise as is
 
Gnome minimum Constitution 13 maximum Strength 13 otherwise as is
 
Gnome minimum Constitution 13 maximum Strength 13 otherwise as is

Latest revision as of 07:56, 7 November 2010

The great Celestial Dragon, Aurrhou, created the dragons to drive away demons, giants to bind the elements and fairy folk, elves and goblins, to manage nature. Of all the children of Aurrhou, mankind is the most curious. Man seems to have no purpose other than test the patience of all else in creation.

The trouble stems from the one thing that is unique to the species: the soul. All other spirits, whether immortal fairy or mortal beast, are bound to their creation. It is what it was made to be and can be nothing else. Only man can change. Only man can choose. This is the effect of that divine spark called the soul.

Long, long ago, before the God War, a very few souls were made for fairy folk, copied from those of men. These few souls gave their bearers the ability not only to choose, but to breed with mankind. The first half-breeds were terribly powerful individuals, the rivals of any elven lord. Over time and many generations, their blood has thinned and spread.

The races in the Player's Handbook, in this setting, represent humans that still have strong supernatural traits. All are technically human, however.

Humans[]

Humans

Children of Divinity

Legacy of the Elves

Blood of the Goblins

Elf minimum Dexterity 13 maximum Constitution 13 otherwise as is Gnome minimum Constitution 13 maximum Strength 13 otherwise as is Half Elf as is Half Orc minimum Strength 13 maximum Intelligence 13 maximum Charisma 13 otherwise as is Halfling minimum Dexterity 13 maximum Strength 13 otherwise as is Deep Dwarf as is Aquatic Elf minimum Dexterity maximum Intelligence 13 otherwise as is