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Created By
Surrealistik (talk)
Date Created: August 31st, 2010
Status: Commenting out unused areas.
Editing: Please feel free to edit constructively!

Kalak, the Ascended
Level 35 Controller (Striker)
Huge immortal humanoid, deity
XP 235,000
Senses +35; darkvision, truesight 20
Will of Kalak aura ;
HP 1582; Bloodied 791
AC 48; Fortitude 51, Reflex 46, Will 52
Immune attacks by characters below level 20, disease, poison; Resist 20 radiant and necrotic
Saving Throws +5; see also immortal resistance
Speed 8, fly 8 (hover), teleport 10
Action Points 4
BasicMelee Transcendent Touch (Standard; At-Will) ♦ Necrotic, Radiant, Charm
Attack: Melee 3 (one creature); +40 vs. Reflex; this attack ignores cover and superior cover.

Hit: 6d12 radiant and necrotic damage, and the target is dominated (save ends).

Miss: Half damage and the target is weakened and dazed (save ends).

BasicRanged Smiting Blast (Standard; At-Will) ♦ Necrotic, Radiant
Attack: Area burst 3 within 20 (enemies in burst)/Close blast 7 (enemies in blast); +40 vs. Reflex; this attack ignores cover and superior cover.

Hit: 4d12 necrotic and radiant damage, and the target is knocked prone, blinded, deafened and dazed (save ends all).

Miss: Half damage and the target is knocked prone, and dazed (save ends).

Ranged Obliterate (Standard; D6 (6)) ♦ Necrotic, Radiant
Attack: Ranged 20 (one creature); +40 vs. Fortitude

Hit: The target takes necrotic and radiant damage equal to its maximum hit points. If the target is killed by this power, its corpse immediately disintegrates into a pile of glittering black dust.

Miss: The target takes necrotic and radiant damage equal to its maximum hit points. This attack can't reduce the target to less than 1 hit point.

Close Damnation (Standard; recharge when first bloodied) ♦ Necrotic, Radiant, Charm
Attack: Close blast 20 (enemies in blast); +40 vs. Reflex

Hit: 10d12 necrotic and radiant damage and the target is dominated (save ends). Aftereffect: The target is stunned (save ends).

Miss: Half damage and the target is stunned (save ends).

Effect: Any creature killed with this power is dominated (no save) and regains enough hit points to restore it to its bloodied value. It immediately dies when this effect ends.

Area Arcanic Apocalypse (Standard; D6 (6)) ♦ Radiant, Variable
Attack: Area 1 within 20 (enemies in blast); +40 vs. Fortitude/Reflex/Will (Kalak chooses the defense targeted)

Hit: 4d12 radiant and another damage type of Kalak's choice. If psychic damage is chosen, the target is dominated (save ends). If necrotic damage is chosen, the target loses a healing surge and is weakened (save ends). If cold damage is chosen, the target is restrained and takes ongoing 15 cold damage (save ends both). If fire damage is chosen, the target takes 30 ongoing fire damage (save ends). If poison damage is chosen, the target is slowed, weakened and takes 10 ongoing poison damage (save ends all). If force damage is chosen, the target is knocked prone. The burst's origin square pushes the target to a square adjacent to the burst and an additional 5 squares. If lightning damage is chosen, the target is knocked prone and stunned (save ends).

Miss: Half damage.

Effect: Roll 2d4. Kalak makes this attack a number of times equal to the roll. Each attack is centered on a random target within range.

Alignment evil Languages all, telepathy 20
Skills Arcana +33, Bluff +32, Diplomacy +32, Dungeoneering +36,

Heal +36, History +33, Insight +35, Intimidate +32, Nature +36, Religion +34

Str 24 (+24) Dex 28 (+26) Wis 36 (+31)
Con 30 (+28) Int 32 (+29) Cha 30 (+29)





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