Attack: Area burst 3 within 20 (enemies in burst)/Close blast 7 (enemies in blast); +40 vs. Reflex; this attack ignores cover and superior cover.
Hit: 4d12 necrotic and radiant damage, and the target is knocked prone, blinded, deafened and dazed (save ends all).
Miss: Half damage and the target is knocked prone, and dazed (save ends).
Obliterate (Standard; ) ♦ Necrotic, Radiant
Attack: Ranged 20 (one creature); +40 vs. Fortitude
Hit: The target takes necrotic and radiant damage equal to its maximum hit points. If the target is killed by this power, its corpse immediately disintegrates into a pile of glittering black dust.
Miss: The target takes necrotic and radiant damage equal to its maximum hit points. This attack can't reduce the target to less than 1 hit point.
Damnation (Standard; recharge when first bloodied) ♦ Necrotic, Radiant, Charm
Attack: Close blast 20 (enemies in blast); +40 vs. Reflex
Hit: 10d12 necrotic and radiant damage and the target is dominated (save ends).
Aftereffect: The target is stunned (save ends).
Miss: Half damage and the target is stunned (save ends).
Effect: Any creature killed with this power is dominated (no save) and regains enough hit points to restore it to its bloodied value. It immediately dies when this effect ends.
Attack: Area 1 within 20 (enemies in blast); +40 vs. Fortitude/Reflex/Will (Kalak chooses the defense targeted)
Hit: 4d12 radiant and another damage type of Kalak's choice. If psychic damage is chosen, the target is dominated (save ends). If necrotic damage is chosen, the target loses a healing surge and is weakened (save ends). If cold damage is chosen, the target is restrained and takes ongoing 15 cold damage (save ends both). If fire damage is chosen, the target takes 30 ongoing fire damage (save ends). If poison damage is chosen, the target is slowed, weakened and takes 10 ongoing poison damage (save ends all). If force damage is chosen, the target is knocked prone. The burst's origin square pushes the target to a square adjacent to the burst and an additional 5 squares. If lightning damage is chosen, the target is knocked prone and stunned (save ends).
Miss: Half damage.
Effect: Roll 2d4. Kalak makes this attack a number of times equal to the roll. Each attack is centered on a random target within range.