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Kalak, the Ascended (4e Monster)

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Date Created: August 31st, 2010
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Kalak, the Ascended
Level 35 Controller (Striker)
Huge immortal humanoid, deity
XP 235,000
Senses +35; darkvision, all-around vision, truesight 20
Will of Kalak aura ;
HP 1582; Bloodied 791
AC 48; Fortitude 51, Reflex 46, Will 52
Immune attacks by characters below level 20, disease, poison; Resist 20 radiant and necrotic, 20/variable (3/encounter; see MM 282).
Saving Throws +5; see also divine resolve
Speed 8, fly 8 (hover), teleport 10; phasing
Action Points 4
BasicMelee Transcendent Touch (Standard; At-Will) ♦ Necrotic, Radiant, Charm
Attack: Melee 3 (one creature); +40 vs. Reflex; this attack ignores cover and superior cover.

Hit: 6d12 radiant and necrotic damage, and the target is dominated (save ends).

Miss: Half damage and the target is weakened and dazed (save ends).

BasicRanged Smiting Blast (Standard; At-Will) ♦ Necrotic, Radiant
Attack: Area burst 3 within 20 (enemies in burst)/Close blast 7 (enemies in blast); +40 vs. Reflex; this attack ignores cover and superior cover.

Hit: 4d12 necrotic and radiant damage, and the target is knocked prone, blinded, deafened and dazed (save ends all).

Miss: Half damage and the target is knocked prone, and dazed (save ends).

Ranged Obliterate (Standard; D6 (6)) ♦ Necrotic, Radiant
Attack: Ranged 20 (one creature); +40 vs. Fortitude

Hit: The target takes necrotic and radiant damage equal to its maximum hit points. If the target is killed by this power, its corpse immediately disintegrates into a pile of glittering black dust.

Miss: The target takes necrotic and radiant damage equal to its bloodied value.

Close Damnation (Standard; recharge when first bloodied) ♦ Necrotic, Radiant, Charm
Attack: Close burst 20 (enemies in burst); +40 vs. Reflex

Hit: 10d12 necrotic and radiant damage and the target is dominated (save ends). Aftereffect: The target is stunned (save ends).

Miss: Half damage and the target is stunned (save ends).

Effect: Any creature killed with this power is dominated (no save) and regains enough hit points to restore it to its bloodied value. It immediately dies when this effect ends.

Area Arcanic Apocalypse (Standard; D6 (6)) ♦ Radiant, Variable
Attack: Area burst 1 within 20 (enemies in burst); +40 vs. Fortitude/Reflex/Will (Kalak chooses the defense targeted)

Hit: 4d12 radiant and another damage type of Kalak's choice. If psychic damage is chosen, the target is dominated (save ends). If necrotic damage is chosen, the target loses a healing surge and is weakened (save ends). If cold damage is chosen, the target is restrained and takes ongoing 15 cold damage (save ends both). If fire damage is chosen, the target takes 30 ongoing fire damage (save ends). If poison damage is chosen, the target is slowed, weakened and takes 10 ongoing poison damage (save ends all). If force damage is chosen, the target is knocked prone and immobilized (save ends). The burst's origin square pushes the target to a square adjacent to the burst and an additional 5 squares. If lightning damage is chosen, the target is knocked prone and stunned (save ends).

Miss: Half damage.

Special: Roll 2d4. Kalak makes this attack a number of times equal to the roll. Each attack is centered on a random enemy within range.

Close Condemnation (Minor; At-Will, once per round) ♦ Necrotic, Radiant
Attack: Close burst 20 (one enemy in burst); +40 vs. Will

Hit: The target is afflicted by Kalak's Condemnation (save ends). Each time the target fails a save against this effect, it suffers a -1 penalty to all saves. While the target is affected by Kalak's Condemnation, the following effects apply to it:

  • Any hit points or temporary hit points a creature affected by Kalak's Condemnation gains or restores are instead gained or restored to Kalak.
  • At the beginning of its turn, the creature loses a healing surge, and Kalak gains hit points equal to that creature's healing surge value. If the creature has no healing surges remaining, it takes necrotic and radiant damage equal to its healing surge value instead, and Kalak regains hit points equal to the damage dealt in this way.

Miss: The creature cannot regain hit points or gain temporary hit points until the end of its next turn.

Close Divine Vengeance ((when Kalak saves against an effect that a save can end; at-will)) ♦ Necrotic, Radiant
Attack: Close burst 20 (enemies in burst); +40 vs. Will

Hit: 1d12 radiant and necrotic damage, + 1d12 radiant and necrotic damage per vengeance counter Kalak has. A number of targets equal to the number of vengeance counters Kalak has are afflicted with Kalak's Condemnation (save ends).

Effect: Remove all vengeance counters from Kalak.

Trait Divine Resolve ((when Kalak gains an effect that a save can end; at-will)) ♦ Necrotic, Radiant
Effect: Whenever Kalak fails a saving throw, he gains a vengeance counter. Kalak gains a bonus to all saving throws equal to the number of vengeance counters on him.
Alignment evil Languages all, telepathy 20
Skills Arcana +33, Bluff +32, Diplomacy +32, Dungeoneering +36,

Heal +36, History +33, Insight +35, Intimidate +32, Nature +36, Religion +34

Str 24 (+24) Dex 28 (+26) Wis 36 (+31)
Con 30 (+28) Int 32 (+29) Cha 30 (+29)







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