|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast (Earth, Water)|
|Hit Dice:||4d10+20 (42 hp)|
|Initiative:||+0 (+0 Dex)|
|Speed:||20 ft., swim 30 ft.|
|Armor Class:||20 (+2 size, +8 natural), touch 12, flat-footed 20|
|Attack:||Bite +6 melee (1d4 plus Blood Drain)|
|Full Attack:||Bite +6 melee (1d4 plus Blood Drain) (1d4 plus Blood Drain) and 2 Claws +4 melee (1d2)|
|Space/Reach:||2.5 ft./0 ft.|
|Special Attacks:||Blood Drain, Attach|
|Saves:||Fort +9, Ref +4, Will -1|
|Abilities:||Str 10, Dex 10, Con 20, Int 6, Wis 6, Cha 8|
|Skills:||Hide +15, Swim +11|
|Feats:||Multiattack, Improved Natural Attack (Bite)|
|Environment:||Any aquatic, but usually extinct.|
|Organization:||Solitary or Clade (4-10 Kabuto and 1-3 Kabutops)|
|Advancement:||5-7 HD (Tiny), 8-10 HD (Small)|
Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage plus one per 2 HD above 4. This restores 5 HP to the Kabuto for every point of Con damage dealt.
Harden (Ex): If Kabuto takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack.
Attach (Ex): As a melee touch attack that does not provoke, Kabuto can leap into an adjacent occupied square and attach itself to a target. It may then deal automatic bite damage every round (starting on the next round) unless grappled and removed, or knocked out/killed.
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