| Quantumboost (talk) | |
|---|---|
| Original Creator: | Koumei |
| Date Adopted: | 3/21/2010 |
| Status: | Complete |
| Editing: | Spelling and Grammar only |
| Kabuto | |
|---|---|
| Size/Type: | Tiny Magical Beast (Earth, Water) |
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +0 (+0 Dex) |
| Speed: | 20 ft., swim 30 ft. |
| Armor Class: | 20 (+2 size, +8 natural), touch 12, flat-footed 20 |
| Base Attack/Grapple: | +4/-4 |
| Attack: | Bite +6 melee (1d4 plus Blood Drain) |
| Full Attack: | Bite +6 melee (1d4 plus Blood Drain) and 2 Claws +4 melee (1d2) |
| Space/Reach: | 2.5 ft./0 ft. |
| Special Attacks: | Blood Drain, Attach |
| Special Qualities: | Harden |
| Saves: | Fort +9, Ref +4, Will -1 |
| Abilities: | Str 10, Dex 10, Con 20, Int 6, Wis 6, Cha 8 |
| Skills: | Hide +15, Swim +11 |
| Feats: | Multiattack, Improved Natural Attack (Bite) |
| Environment: | Any aquatic, but usually extinct. |
| Organization: | Solitary or Clade (4-10 Kabuto and 1-3 Kabutops) |
| Challenge Rating: | 4 |
| Treasure: | Standard. |
| Alignment: | Usually Neutral |
| Advancement: | 5-7 HD (Tiny), 8-10 HD (Small) |
| Level Adjustment: | — |
Combat
Edit
Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage plus one per 2 HD above 4. This restores 5 HP to the Kabuto for every point of Con damage dealt.
Harden (Ex): If Kabuto takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack.
Attach (Ex): As a melee touch attack that does not provoke, Kabuto can leap into an adjacent occupied square and attach itself to a target. It may then deal automatic bite damage every round (starting on the next round) unless grappled and removed, or knocked out/killed.
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