Dungeons and Dragons Wiki
Register
(→‎Abilities of the Justice Pendant: A bit more elaboration)
(→‎Abilities of the Justice Pendant: Starting the spell-like ability list)
Line 19: Line 19:
 
The following abilities work while the Justice Pendant is worn.
 
The following abilities work while the Justice Pendant is worn.
   
*+8 enhancement bonus to [[SRD:Constitution|Constitution]].
+
*+8 enhancement bonus to [[SRD:Constitution|Constitution]]
*+6 enhancement bonus to [[SRD:Strength|Strength]].
+
*+6 enhancement bonus to [[SRD:Strength|Strength]]
*+4 sacred bonus to [[SRD:Constitution|Constitution]].
+
*+4 sacred bonus to [[SRD:Constitution|Constitution]]
*+4 enhancement bonus to [[SRD:Wisdom|Wisdom]].
+
*+4 enhancement bonus to [[SRD:Wisdom|Wisdom]]
*+5 luck bonus to [[SRD:Will|Will]] saves.
+
*+5 luck bonus to [[SRD:Will|Will]] saves
  +
*Fire resistance 50
 
*Adds 2d8 fire damage to all attacks (physical, ranged, spell, spell-like, etc.)
 
*Adds 2d8 fire damage to all attacks (physical, ranged, spell, spell-like, etc.)
  +
**The Justice Pendant has 1000 charges, which renew themselves at every new dawn. These charges are used for the Justice Pendant's spell-like abilities. The Justice Pendant's caster level is 30, but you may use your own caster level instead if it is higher. With the Justice Pendant worn, you can use these abilities:
**The Justice Pendant has a wide host of spell-like abilities. It has 100 charges which are renewed every day.
 
  +
**[[SRD:Fireball|''Fireball'']]: 4 charges/use
  +
**[[SRD:Flame Strike|''Flame Strike'']]: 5 charges/use
  +
**[[SRD:Delayed Blast Fireball|''Delayed Blast Fireball'']]: 7 charges/use
  +
**[[SRD:Fire Storm|''Fire Storm'']]: 8 charges/use
   
 
----
 
----

Revision as of 19:49, 8 October 2012

Created By
Luigifan18 (talk)
Date Created: October 7, 2012
Status: New
Editing: Please feel free to edit constructively!


{{#set:Type=Major}}

Justice Pendant

The Chaos Sword is one of the seven legendary Chaos Weapons, made by the Chaos Emeralds to assist heroes. Despite the name, they are usable by characters of any good alignment. (Neutral characters will find the Chaos Weapons slipping out of their hands, and evil characters will just get blasted away.) Each of the Chaos Emeralds controls a pair of attributes, and their corresponding Chaos Weapons share those attributes. The Justice Pendant was borne of the red Chaos Emerald, and its attributes are fire and explosions.

Just about any character can make good use of the Justice Pendant. It's not technically a weapon, so its power stems entirely from its passive abilities and spell-like abilities. As a result, it has a lot of them.

Abilities of the Justice Pendant

Like all major artifacts, the Justice Pendant is indestructible.

The following abilities work while the Justice Pendant is worn.

  • +8 enhancement bonus to Constitution
  • +6 enhancement bonus to Strength
  • +4 sacred bonus to Constitution
  • +4 enhancement bonus to Wisdom
  • +5 luck bonus to Will saves
  • Fire resistance 50
  • Adds 2d8 fire damage to all attacks (physical, ranged, spell, spell-like, etc.)
    • The Justice Pendant has 1000 charges, which renew themselves at every new dawn. These charges are used for the Justice Pendant's spell-like abilities. The Justice Pendant's caster level is 30, but you may use your own caster level instead if it is higher. With the Justice Pendant worn, you can use these abilities:
    • Fireball: 4 charges/use
    • Flame Strike: 5 charges/use
    • Delayed Blast Fireball: 7 charges/use
    • Fire Storm: 8 charges/use

Back to Main Page3.5e HomebrewEquipmentArtifacts