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An iron bar is a [[SRD:Double Weapon|double weapon]]. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a [[SRD:Light Weapon|light weapon]]. A creature wielding an iron bar in one hand can’t use it as a [[SRD:Double Weapon|double weapon]]—only one end of the weapon can be used in any given [[SRD:Round|round]].
 
An iron bar is a [[SRD:Double Weapon|double weapon]]. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a [[SRD:Light Weapon|light weapon]]. A creature wielding an iron bar in one hand can’t use it as a [[SRD:Double Weapon|double weapon]]—only one end of the weapon can be used in any given [[SRD:Round|round]].
   
The iron bar is a special [[SRD:Monk|monk]] weapon. This designation gives a [[SRD:Monk|monk]] wielding an iron bar special options.
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The iron bar is a special [[SRD:Monk|monk]] weapon. This designation gives a [[SRD:Monk|monk]] wielding a quarterstaff special options.
   
 
When using an iron bar, you get a +2 bonus on opposed [[SRD:Attack Roll|attack rolls]] made to [[SRD:Disarm|disarm]] an opponent (including the roll to avoid being disarmed if such an attempt fails) as well as a +2 bonus on opposed [[SRD:Attack Roll|attack rolls]] made to [[SRD:Sunder|sunder]] equipment.
 
When using an iron bar, you get a +2 bonus on opposed [[SRD:Attack Roll|attack rolls]] made to [[SRD:Disarm|disarm]] an opponent (including the roll to avoid being disarmed if such an attempt fails) as well as a +2 bonus on opposed [[SRD:Attack Roll|attack rolls]] made to [[SRD:Sunder|sunder]] equipment.
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