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As ''[[SRD:Hold Monster|hold monster]]'' (save DC 15 + your Charisma modifier), except as noted above and here. The range is any adjacent foe, or any foe targeting you with a melee attack.
 
As ''[[SRD:Hold Monster|hold monster]]'' (save DC 15 + your Charisma modifier), except as noted above and here. The range is any adjacent foe, or any foe targeting you with a melee attack.
   
If you expend your psionic focus as a part of initiating this maneuver, your opponent is slowed for a single round after the hold effect ends, or if they successfully make the save.
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If you expend your psionic focus as a part of initiating this maneuver, the duration is instead 1 round per initiator level.
 
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Latest revision as of 18:21, 22 July 2010

Created By
DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Please feel free to edit constructively!


{{#set:Summary=As hold monster until your next action. }} {{#set:Discipline=Mental Grip|Type=Counter}}

Instant Halt
Mental Grip (Counter)
Level: Level::5
Initiation Action: 1 immediate action
Range: Special
Target: One humanoid creature
Duration: Until you next take an action
Saving Throw: Will negates

As your opponent nears you to strike you, you wrap him in a blanket of your will, holding him where he stands.

As hold monster (save DC 15 + your Charisma modifier), except as noted above and here. The range is any adjacent foe, or any foe targeting you with a melee attack.

If you expend your psionic focus as a part of initiating this maneuver, the duration is instead 1 round per initiator level.



Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversMental Grip