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|dur=Until you next take an action |
|dur=Until you next take an action |
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|save=Will negates |
|save=Will negates |
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− | |summary=As ''[[SRD:Hold |
+ | |summary=As ''[[SRD:Hold Monster|hold monster]]'' until your next action. |
}} |
}} |
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''As your opponent nears you to strike you, you wrap him in a blanket of your will, holding him where he stands.'' |
''As your opponent nears you to strike you, you wrap him in a blanket of your will, holding him where he stands.'' |
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− | As ''[[SRD:Hold |
+ | As ''[[SRD:Hold Monster|hold monster]]'' (save DC 15 + your Charisma modifier), except as noted above and here. The range is any adjacent foe, or any foe targeting you with a melee attack. |
If you expend your psionic focus as a part of initiating this maneuver, your opponent is slowed for a single round after the hold effect ends, or if they successfully make the save. |
If you expend your psionic focus as a part of initiating this maneuver, your opponent is slowed for a single round after the hold effect ends, or if they successfully make the save. |
Revision as of 02:04, 17 January 2010
DaTedinator (talk) | |
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Date Created: | 1/14/2010 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
{{#set:Summary=As hold monster until your next action. }} {{#set:Discipline=Mental Grip|Type=Counter}}
Mental Grip (Counter) | |
Level: | Level::5 |
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Initiation Action: | 1 immediate action |
Range: | Special |
Target: | One humanoid creature |
Duration: | Until you next take an action |
Saving Throw: | Will negates |
As your opponent nears you to strike you, you wrap him in a blanket of your will, holding him where he stands.
As hold monster (save DC 15 + your Charisma modifier), except as noted above and here. The range is any adjacent foe, or any foe targeting you with a melee attack.
If you expend your psionic focus as a part of initiating this maneuver, your opponent is slowed for a single round after the hold effect ends, or if they successfully make the save.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip