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'''{{Anchor|Old Faithful}}:''' Starting at 2nd Level, the Indeterminable may never Fumble with a Weapon for which he has the Weapon Focus Feat. When he rolls a one, it's treated as a one, not as a failure.
 
'''{{Anchor|Old Faithful}}:''' Starting at 2nd Level, the Indeterminable may never Fumble with a Weapon for which he has the Weapon Focus Feat. When he rolls a one, it's treated as a one, not as a failure.
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{{3.5e Prestige Classes Breadcrumb}}
 
{{3.5e Prestige Classes Breadcrumb}}

Revision as of 17:44, 26 October 2009

Created By
STDoc (talk)
Date Created: Sept 27, 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Fighter

Summary: The Interminable is a three level prestige class that adds a bit of versatility to a character. With good Saves and BAB, he doesn't lose out on his combat abilities, and his ability to keep calm in any situation allows him to make checks that others could not.

Length: 3 levels; minimum level: 5.

Interminable

Hold on. You want me to scale this wall while avoiding spike traps implanted in it, walk a tight-rope over a pool of lava, get close enough to that giant red button to hit it with an arrow, then come back to help you fight off the Beholder guarding the Tome of Sk'Inosh? I'll get right on it.

The Interminable is a skillful Warrior who retains his cool under pressure. In doing so, he can accomplish things where most fail.

Becoming an Interminable

Anyone can benefit from Becoming an Interminable. Like the Sword of Righteousness from the Book of Exalted Deeds, it isn't meant to completely change the way your character performs. It simply adds a few little bonus tricks that it can use to spice up an otherwise drab character.

Entry Requirements
Alignment: Any
Base Attack Bonus: +5
Race: Any
Skills: 5 ranks in any 5 skills
Table: The Interminable

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feat, Unshakable 1/day
2nd +2 +3 +3 +0 Unshakable 2/day, Old Faithful
3rd +3 +3 +3 +1 Bonus Feat, Unshakable 3/day

Class Skills (Skill Points::6 + Int modifier per level.
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).


Class Features

All of the following are class features of the Interminable.

Unshakable (Ex): Once per day per Interminable level, an Interminable can take 10 on any d20 roll he makes.

Bonus Feat: At levels 1 and 3, the Interminable may choose a feat for which they have met the pre-requisites.

Old Faithful: Starting at 2nd Level, the Indeterminable may never Fumble with a Weapon for which he has the Weapon Focus Feat. When he rolls a one, it's treated as a one, not as a failure.



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