m (moved Interminable (3.5e Prestige Class) to Indeterminable (3.5e Prestige Class): Wrong spelling.) |
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{{3.5e PrC Semantic |
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|description= The Interminable is a three level prestige class that adds a bit of versatility to a character. With good Saves and BAB, he doesn't lose out on his combat abilities, and his ability to keep calm in any situation allows him to make checks that others could not. |
|description= The Interminable is a three level prestige class that adds a bit of versatility to a character. With good Saves and BAB, he doesn't lose out on his combat abilities, and his ability to keep calm in any situation allows him to make checks that others could not. |
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==Interminable== |
==Interminable== |
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| 1st || +1 || +2 || +2 || +0 |
| 1st || +1 || +2 || +2 || +0 |
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− | | class="left" | Bonus Feat, Unshakable 1/day |
+ | | class="left" | [[#Bonus Feat|Bonus Feat]], [[#Unshakable|Unshakable]] 1/day |
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| 2nd || +2 || +3 || +3 || +0 |
| 2nd || +2 || +3 || +3 || +0 |
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− | | class="left" | Unshakable 2/day |
+ | | class="left" | [[#Unshakable|Unshakable]] 2/day |
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| 3rd || +3 || +3 || +3 || +1 |
| 3rd || +3 || +3 || +3 || +1 |
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− | | class="left" | Bonus Feat, Unshakable 3/day |
+ | | class="left" | [[#Bonus Feat|Bonus Feat]], [[#Unshakable|Unshakable]] 3/day |
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{{3.5e Prestige Classes Breadcrumb}} |
{{3.5e Prestige Classes Breadcrumb}} |
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[[Category:Good BAB]] |
[[Category:Good BAB]] |
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[[Category:3.5e]] |
[[Category:3.5e]] |
Revision as of 01:45, 12 October 2009
STDoc (talk) | |
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Date Created: | Sept 27, 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Balance: | Fighter |
Summary: The Interminable is a three level prestige class that adds a bit of versatility to a character. With good Saves and BAB, he doesn't lose out on his combat abilities, and his ability to keep calm in any situation allows him to make checks that others could not.
Length: 3 levels; minimum level: 5.
Interminable
The Interminable is a skillful Warrior who retains his cool under pressure. In doing so, he can accomplish things where most fail.
Becoming an Interminable
Anyone can benefit from Becoming an Interminable. Like the Sword of Righteousness from the Book of Exalted Deeds, it isn't meant to completely change the way your character performs. It simply adds a few little bonus tricks that it can use to spice up an otherwise drab character.
Alignment: | Any |
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Base Attack Bonus: | +5 |
Race: | Any |
Skills: | 5 ranks in any 5 skills |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Bonus Feat, Unshakable 1/day | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | Unshakable 2/day | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | Bonus Feat, Unshakable 3/day | ||||||||||||||||||||||||||||||||||||
Class Skills (Skill Points::6 + Int modifier per level. |
Class Features
All of the following are class features of the Interminable.
Unshakable (Ex): Once per day per Interminable level, an Interminable can take 10 on any d20 roll he makes.
Bonus Feat: At levels 1 and 3, the Interminable may choose a new feat for which they have met the pre-requisites.
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