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{{3.5e Feat
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</noinclude>{{3.5e Feat
 
|name=Improved Disturbing Presence
 
|name=Improved Disturbing Presence
 
|types=Fighter, Vile
 
|types=Fighter, Vile
 
|summary=Your maddening presence is everpresent and getting stronger...
 
|summary=Your maddening presence is everpresent and getting stronger...
|prereqs=Intimidate 4 ranks, Disturbing Presence
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|prereqs=Evil Alignment, [[SRD:Intimidate Skill|Intimidate]] 4 ranks, [[Disturbing Presence (3.5e Feat)|Disturbing Presence]]
 
|benefit=You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
 
|benefit=You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
 
|normal=You can only make your opponent shaken OR confused, and demoralizing is a standard action.
 
|normal=You can only make your opponent shaken OR confused, and demoralizing is a standard action.
 
|special=Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
 
|special=Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
 
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Latest revision as of 19:57, 20 September 2010

Created By
Eiji-kun (talk)
Date Created: 9-17-10
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue



Improved Disturbing Presence [Type::Fighter, Type::Vile] Summary::Your maddening presence is everpresent and getting stronger... Prerequisites: Prerequisite::Evil Alignment, [[Prerequisite::Intimidate 4 ranks]], [[Prerequisite::Disturbing Presence]]Benefit: You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.Normal: You can only make your opponent shaken OR confused, and demoralizing is a standard action.Special: Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.



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