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Improved Disturbing Presence (3.5e Feat)

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Created By
Eiji-kun (talk)
Date Created: 9-17-10
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue



Improved Disturbing Presence [{{#arraymap: Fighter, Vile|, |x|Type::x}}] Summary::Your maddening presence is everpresent and getting stronger... Prerequisites: {{#arraymap: Evil Alignment, Intimidate 4 ranks, Disturbing Presence|,|x|Prerequisite::x}}Benefit: You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.Normal: You can only make your opponent shaken OR confused, and demoralizing is a standard action.Special: Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.



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