Improved Disturbing Presence (3.5e Feat)
Talk0this wiki
| Eiji-kun (talk) | |
|---|---|
| Date Created: | 9-17-10 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
| Balance: | Rogue |
Improved Disturbing Presence [{{#arraymap: Fighter, Vile|, |x|Type::x}}]
Summary::Your maddening presence is everpresent and getting stronger...
Prerequisites: {{#arraymap: Evil Alignment, Intimidate 4 ranks, Disturbing Presence|,|x|Prerequisite::x}}Benefit: You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.Normal: You can only make your opponent shaken OR confused, and demoralizing is a standard action.Special: Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
Back to Main Page → 3.5e Homebrew → Character Options → Feats