Dungeons and Dragons Wiki
Register
Advertisement
Created By
Leziad (talk)
Date Created: 28 June, 2008
Status: Finished, nearly
Editing: Grammar and Spelling only please.

{{#set:Summary=True Imperial, follow the path of the Imperial Paragon }}


Imperial Paragon[]

Making a Imperial Paragon[]

The imperial paragon can do everything, they are flexible and useful.

Abilities: Imperial paragon ability depend on his role in the party.

Alignment: Imperial Paragon are exemplar of law, they are alway lawful.

Starting Gold: Like Fighter

Starting Age: Moderate

Table: The Imperial Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Imperial Might
2nd +1 +3 +1 +3 Imperial Bonus Feat +1 level of existing class
3rd +2 +3 +1 +3 Ability Boost (Cha or Int) (+2) +1 level of existing class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
The imperial paragon can choose any eight skills as class skills. (Knowledge skills must be selected individually.).

Class Features[]

Weapon and Armor Proficiency: Imperial paragons are proficient with all simple weapons and with light armor. In addition, a imperial paragon is proficient with any one martial weapon of his choice..

Spellcasting: At 2nd and 3rd level, a imperial paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of imperial paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one spellcasting class before he became a human paragon, he must decide to which class he adds each level of imperial paragon. If a imperial paragon has no levels in a spellcasting class, this class feature has no effect.

Imperial Might (Ex): You gain a +2 Misc bonus to Charisma-based check.

Imperial Bonus Feat: At 2nd level the Imperial paragon may have a bonus feat, the feat must be a imperial racial feat. The Imperial paragon must still meet any prerequise.

Ability Boost (Ex): At 3rd level, a imperial paragon increases one ability score of his choice by 2 points. This ability must be either Intelligence or Charisma.

Campaign Information[]

Playing a Imperial Paragon[]

Religion: Imperial paragon follow the imperial state religion, the Union, without any exception. The church says the potentate has divine blood after all.

Other Classes: Imperial paragon go well with all classes, they however seem to produce conflict with chaos oriented class like Bard or Barbarian.

Combat: Imperial Paragon can be anywhere on the battlefield.

Advancement: Many Imperial Paragon choose the Imperial Knight prestige class.

Imperial Paragon in the World[]

Daily Life: Like any good imperial, respect the potentate word.

Notables: The Potentate is the best example of imperial paragon, he emulate all the best traits of the Imperial and his their leader.

Organizations: The Empire of course.

NPC Reactions: That depend how they view the empire.



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Advertisement