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|space=10 ft. |reach=10 ft. |
|space=10 ft. |reach=10 ft. |
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|sa=Icy core, sentient spikes |
|sa=Icy core, sentient spikes |
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β | |sq=DR |
+ | |sq=DR 10/bludgeoning, icy core, SR 20, vulnerability to fire |
|fort=+17 |ref=+4 |will=+7 |
|fort=+17 |ref=+4 |will=+7 |
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|str=24 |dex=12 |con=30 |int=14 |wis=14 |cha=14 |
|str=24 |dex=12 |con=30 |int=14 |wis=14 |cha=14 |
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These spikes generate a climate changing effect over a 2 mile radius even while dormant that lowers the temperature of the surrounding area by 4 degrees Fahrenheit for every HD of the ice fiend (minimum temperature is -200 degrees Fahrenheit). This effect causes the area within 30 feet of itself to be considered as difficult terrain for creatures without the cold subtype or a resistance to cold of at least 10. |
These spikes generate a climate changing effect over a 2 mile radius even while dormant that lowers the temperature of the surrounding area by 4 degrees Fahrenheit for every HD of the ice fiend (minimum temperature is -200 degrees Fahrenheit). This effect causes the area within 30 feet of itself to be considered as difficult terrain for creatures without the cold subtype or a resistance to cold of at least 10. |
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β | '''Vulnerability to Fire |
+ | '''Vulnerability to Fire (Ex):''' The ice fiend takes double damage from fire effects (rather than 50% more as a result of it's cold subtype) and a -5 penalty to saving throws against such effects. Furthermore, it's damage reduction is ineffective against weapons somehow enhanced with a fire effect and it's spell resistance is ineffective against fire spells. |
NOTES: Knowledge (The Planes) helps identify these creatures, higher HD deal more damage with cold effects and other parts of the sentient spikes ability but take an extra point of constitution penalty for each advancement category. At Huge HD, the spikes are even capable of casting greater dispel magic (except that it can dispel almost anything, is uncapped in caster level bonus, cannot affect spells with the fire descriptor, and is based on the HD of the ice fiend in place of caster level). At Huge size also consider having half the cold damage go through resistance and immunity and the spikes treated as dealing piercing damage that strikes as a spell and thus ignores DR. |
NOTES: Knowledge (The Planes) helps identify these creatures, higher HD deal more damage with cold effects and other parts of the sentient spikes ability but take an extra point of constitution penalty for each advancement category. At Huge HD, the spikes are even capable of casting greater dispel magic (except that it can dispel almost anything, is uncapped in caster level bonus, cannot affect spells with the fire descriptor, and is based on the HD of the ice fiend in place of caster level). At Huge size also consider having half the cold damage go through resistance and immunity and the spikes treated as dealing piercing damage that strikes as a spell and thus ignores DR. |