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{{#set:Name=Ian Jackdaw|CR=8|Size=Medium|Summary=An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.|Type=Humanoid (Human)}} {{#set:Race=human}}

Ian Jackdaw

CR 8

male human grim 8
CN Medium Humanoid (Human)
Init/Senses +6/Listen +14, Spot +14
Languages Common
AC 17, touch 12, flat-footed 15
(+5 armor (+1 chain shirt of light fortification), +2 Dexterity)
Miss Chance 25% chance for normal damage on special attacks due to light fortification.
hp 44 (8 HD)
Fort/Ref/Will +3/+4/+9; +2 on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures.
Speed 30 ft. (6 squares) in chain shirt, base speed 30 ft.
Melee +1 Bastard Sword +8/+3 (1d10+2/19–20) or
Melee sickle +7/+2 (1d6+1)
Ranged light crossbow +8/+3 (1d8/19-20)
Base Atk/Grp +6/+1/+8
Special Actions Bane Attack +24 damage (+32 damage while transformed) on full attack or readied action.
Grim Spells Prepared (CL 8th):
2nd—blur, death knell usable at will while transformed
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 17, Cha 8
SQ Discount (Ex), Grim Favor (Su), Returning Memories (Ex)
Feats Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Bane Attack Focus ×2, Bind Possession (his bastard sword)
Skills +12 Concentration (Con), +11 Knowledge(religion) (Int), +14 Listen (Wis), +14 Sense Motive (Wis), +14 Spot (Wis)
Possessions ring of sustenance, backpack, flint & steel, sunrod ×2, 64 gp
Patron Deity Rejik
Grim Transformation (Su) A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. His type changes to Outsider. He can touch any incorporeal creature as though it were solid, dealing damage normally and ignoring an incorporeal creature's 50% miss chance. He glides roughly 4 inches over solid ground without touching it. He can pass over difficult terrain without suffering penalties to movement. He leaves no tracks behind. He may transform at will as a free action (as Quick Transformation) on his turn. Ian Jackdaw can transform 3 times a day for 6 rounds per transformation.

Ian Jackdaw has the following 4 Alterations:

Bane Attack (Su) When making a full attack action against his opponents, hey may make a one of those attacks a Bane Attack, dealing +24 damage (+32 damage while Transformed) as magical energies tear through and inundate the target. He may also use his Bane Attack as part of a readied action.
Discount (Ex) He gains a discount on being raised from the dead. The material component cost requirement drops by 40%.
Grim Favor (Ex) He gains a +2 bonus on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures.
Divine Suffusion 1st Level (Su) Ian may cast his 1st level spells when not Transformed at will.
Returning Memories (Ex) A day after returning from the dead, an epiphany strikes him, and he regains his lost power. If he dies and is brought back to life with a means that would cause him to lose a level, he instead only suffers temporary level drain as if he had been energy drained. The negative level is automatically restored after 24 hours and never becomes permanent level loss.
Bind Possession (Su) He may, as a free action when held, retrieve or send his bastard sword to a hidden pocket dimension. If Ian and the item are on the same plane, and the item is not in the possession of another creature, he may call it to himself. The item winks out and returns to his hands instantly. If his hands are full or otherwise unable to grasp the item, it falls to his feet. If the item is in the possession of another creature, he may make an opposed level check (1d20 + his HD) as a swift action to wrest the item from its possessor. If he is successful, the item winks out and returns to his hands instantly.
Created By
Ganteka Future (talk)
Date Created: 17 August 2008
Status: Updated for v7.0
Editing: Please feel free to edit constructively!



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