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|skills=+14 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +11 [[SRD:Knowledge|Knowledge(religion)]] ([[SRD:Intelligence|Int]]), +14 [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Profession Skill|Profession]] (soul ferrier) ([[SRD:Wisdom|Wis]]), +14 [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]) |
|skills=+14 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +11 [[SRD:Knowledge|Knowledge(religion)]] ([[SRD:Intelligence|Int]]), +14 [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Profession Skill|Profession]] (soul ferrier) ([[SRD:Wisdom|Wis]]), +14 [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]) |
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|poss=[[SRD:Ring of Sustenance|ring of sustenance]], [[SRD:Adventuring Gear|backpack]], [[SRD:Adventuring Gear|flint & steel]], [[SRD:Sunrod|sunrod]] ×2, 64 gp |
|poss=[[SRD:Ring of Sustenance|ring of sustenance]], [[SRD:Adventuring Gear|backpack]], [[SRD:Adventuring Gear|flint & steel]], [[SRD:Sunrod|sunrod]] ×2, 64 gp |
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− | |deity=[[ |
+ | |deity=[[Rejik (3.5e Deity)|Rejik]] |
|san1=[[Grim (3.5e Class)#Ethereal Gate|Ethereal Gate]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad1= An ethereal gate to the afterlife appears on Ian's body, 5 inches in diameter on the center of his chest. To those that can see this gate, they appear as rings of stone that slowly rotate, only opening to allow passing souls to their final destinations. |
|san1=[[Grim (3.5e Class)#Ethereal Gate|Ethereal Gate]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad1= An ethereal gate to the afterlife appears on Ian's body, 5 inches in diameter on the center of his chest. To those that can see this gate, they appear as rings of stone that slowly rotate, only opening to allow passing souls to their final destinations. |
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|san2=[[Grim (3.5e Class)#Aura of Unease|Aura of Unease]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad2= All [[SRD:Animal Type|animals]] that come within 10 feet of him must make a [[SRD:Will|Will]] save [[SRD:DC|DC]] 13 or become [[SRD:Shaken|shaken]]. The target stays shaken as long as it stays within 10 feet of him and up to 1d4 rounds afterwords. If the target succeeds at its save, it is unaffected by Ian's Aura of Unease for 24 hours. |
|san2=[[Grim (3.5e Class)#Aura of Unease|Aura of Unease]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad2= All [[SRD:Animal Type|animals]] that come within 10 feet of him must make a [[SRD:Will|Will]] save [[SRD:DC|DC]] 13 or become [[SRD:Shaken|shaken]]. The target stays shaken as long as it stays within 10 feet of him and up to 1d4 rounds afterwords. If the target succeeds at its save, it is unaffected by Ian's Aura of Unease for 24 hours. |
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|san5=[[Grim (3.5e Class)#Grim Sight|Grim Sight]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad5=He gains a +5 bonus on [[SRD:Spot Skill|spot]] check to notice things within 30 feet. He can also ''[[SRD:See Invisibility|see invisible]] creatures and [[SRD:Ethereal Plane|ethereal]] creatures within 30 feet. |
|san5=[[Grim (3.5e Class)#Grim Sight|Grim Sight]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad5=He gains a +5 bonus on [[SRD:Spot Skill|spot]] check to notice things within 30 feet. He can also ''[[SRD:See Invisibility|see invisible]] creatures and [[SRD:Ethereal Plane|ethereal]] creatures within 30 feet. |
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|san6=[[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad6= A day after returning from the dead, an epiphany strikes him, and he regains his lost power. At 8th level, if he dies and is brought back to life with a means that would cause him to loose a level, he instead only suffers [[SRD:Energy Drain, Negative Levels, and Level Loss|temporary level drain]] as if he had been [[SRD:Energy Drained|energy drained]]. The [[SRD:Energy Drain, Negative Levels, and Level Loss|negative level]] is automatically restored after 24 hours and never becomes permanent level loss. |
|san6=[[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad6= A day after returning from the dead, an epiphany strikes him, and he regains his lost power. At 8th level, if he dies and is brought back to life with a means that would cause him to loose a level, he instead only suffers [[SRD:Energy Drain, Negative Levels, and Level Loss|temporary level drain]] as if he had been [[SRD:Energy Drained|energy drained]]. The [[SRD:Energy Drain, Negative Levels, and Level Loss|negative level]] is automatically restored after 24 hours and never becomes permanent level loss. |
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− | |san7=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) |sad7= A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. He begins glowing as brightly as a ''[[SRD:Light|light]]'' spell. His type changes to [[SRD:Outsider Type|Outsider]]. His armor's [[SRD:Armor Check Penalty|armor check penalty]], [[SRD:Armor_Qualities#Maximum_Dex_Bonus|maximum dexterity bonus]], [[SRD:Armor Qualities#Arcane Spell Failure|Arcane Spell Failure]] are negated. He can touch any [[SRD:Incorporeal Subtype|incorporeal]] creature as though it were solid, dealing damage normally and ignoring an [[SRD:Incorporeal Subtype|incorporeal]] creature's 50% miss chance. He glides roughly 4 inches over the ground without touching it. He can pass over non-solid or unstable ground without suffering penalties to movement, such as water or lava. He leaves no tracks behind. He may [[Grim (3.5e Class)#Grim Transformation|Transform]] at will as a [[SRD:Free Actions|free action]] on his turn. Ian Jackdaw can transform 3 times a day for |
+ | |san7=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) |sad7= A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. He begins glowing as brightly as a ''[[SRD:Light|light]]'' spell. His type changes to [[SRD:Outsider Type|Outsider]]. His armor's [[SRD:Armor Check Penalty|armor check penalty]], [[SRD:Armor_Qualities#Maximum_Dex_Bonus|maximum dexterity bonus]], [[SRD:Armor Qualities#Arcane Spell Failure|Arcane Spell Failure]] are negated. He can touch any [[SRD:Incorporeal Subtype|incorporeal]] creature as though it were solid, dealing damage normally and ignoring an [[SRD:Incorporeal Subtype|incorporeal]] creature's 50% miss chance. He glides roughly 4 inches over the ground without touching it. He can pass over non-solid or unstable ground without suffering penalties to movement, such as water or lava. He leaves no tracks behind. He may [[Grim (3.5e Class)#Grim Transformation|Transform]] at will as a [[SRD:Free Actions|free action]] on his turn. Ian Jackdaw can transform 3 times a day for 6 rounds per Transformation with the following properties: [[Grim (3.5e Class)#Rending Touch|Rending Touch]] and [[Grim (3.5e Class)#Lucent Body|Lucent Body]]. |
* [[Grim (3.5e Class)#Rending Touch|Rending Touch]]: He may perform a [[SRD:Touch Attack|touch attack]] against his opponents at will, dealing 4d6 damage (8d6 damage while [[Grim (3.5e Class)#Grim Transformation|Transformed]]) as magical energies tear through and inundate the target. |
* [[Grim (3.5e Class)#Rending Touch|Rending Touch]]: He may perform a [[SRD:Touch Attack|touch attack]] against his opponents at will, dealing 4d6 damage (8d6 damage while [[Grim (3.5e Class)#Grim Transformation|Transformed]]) as magical energies tear through and inundate the target. |
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* [[Grim (3.5e Class)#Lucent Body|Lucent Body]]: When he transforms, a glowing radiance flares from his body and weapons. His entire body glows like a ''[[light]]'' spell. He gains a +2 deflection bonus to his [[SRD:Armor Class|Armor Class]] against all attacks from corporeal sources, except [[SRD:Force Effect|force effects]] or weapons with the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] enhancement. He can move through solid objects at half his movement speed. He gains a +10 circumstance bonus to [[SRD:Move Silently|Move Silently]] skill checks. |
* [[Grim (3.5e Class)#Lucent Body|Lucent Body]]: When he transforms, a glowing radiance flares from his body and weapons. His entire body glows like a ''[[light]]'' spell. He gains a +2 deflection bonus to his [[SRD:Armor Class|Armor Class]] against all attacks from corporeal sources, except [[SRD:Force Effect|force effects]] or weapons with the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] enhancement. He can move through solid objects at half his movement speed. He gains a +10 circumstance bonus to [[SRD:Move Silently|Move Silently]] skill checks. |
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<noinclude> |
<noinclude> |
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{{Author |
{{Author |
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− | |author_name=Ganteka |
+ | |author_name=Ganteka Future |
|date_created=17 August 2008 |
|date_created=17 August 2008 |
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|status=Ready for Playtesting |
|status=Ready for Playtesting |
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</noinclude><noinclude> |
</noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude><noinclude> |
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− | + | </noinclude> |
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+ | [[Category:3.5e]] |
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+ | [[Category:User]] |
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+ | [[Category:NPC]] |
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+ | [[Category:CR8]] |
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+ | [[Category:ECL8]] |
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+ | [[Category:Humanoid Type]] |
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+ | [[Category:Human Subtype]] |
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+ | [[Category:Chaotic Alignment]] |
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+ | [[Category:Neutral (Good-Evil) Alignment]] |
Revision as of 18:24, 31 August 2009
{{#set:Name=Ian Jackdaw|CR=8|Size=Medium|Summary=An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.|Type=Humanoid (Human)}} {{#set:Race=human}}
male human grim 8 | |
CN Medium Humanoid (Human) | |
Init/Senses | +6/Listen +3, Spot +3 |
Languages | Common |
AC | 17, touch 12, flat-footed 15 (+5 armor (+1 chain shirt of light fortification), +2 Dexterity) |
Miss Chance | 25% chance for normal damage on special attacks due to light fortification. |
hp | 39 (8 HD) |
Fort/Ref/Will | +3/+3/+9; +2 on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures. |
Speed | 30 ft. (6 squares) in chain shirt, base speed 30 ft. |
Melee | +1 scimitar +9/+4 (1d6+3/18–20) or |
Melee | sickle +8/+3 (1d6+2) |
Ranged | light crossbow +8/+3 (1d8/19-20) |
Base Atk/Grp | +6/+1/+8 |
Special Actions | Rending Touch 4d6 damage (8d6 damage while Transformed). |
Grim Spells Prepared | (CL 8th): |
Abilities | Str 14, Dex 14, Con 12, Int 10, Wis 16, Cha 8 |
SQ | Ethereal Gate (Su), Aura of Unease (Ex), Discount (Ex), Gate Protection (Su), Ethereal Sight (Su), Returning Memories (Ex) |
Feats | Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency (Scimitar), Improved Initiative, Improved Unarmed Strike, Endurance, Diehard |
Skills | +14 Concentration (Con), +11 Knowledge(religion) (Int), +14 Listen (Wis), +14 Profession (soul ferrier) (Wis), +14 Spot (Wis) |
Possessions | ring of sustenance, backpack, flint & steel, sunrod ×2, 64 gp |
Patron Deity | Rejik |
Ethereal Gate (Su) | An ethereal gate to the afterlife appears on Ian's body, 5 inches in diameter on the center of his chest. To those that can see this gate, they appear as rings of stone that slowly rotate, only opening to allow passing souls to their final destinations. |
Aura of Unease (Ex) | All animals that come within 10 feet of him must make a Will save DC 13 or become shaken. The target stays shaken as long as it stays within 10 feet of him and up to 1d4 rounds afterwords. If the target succeeds at its save, it is unaffected by Ian's Aura of Unease for 24 hours. |
Discount (Ex) | He gains a discount on being raised from the dead. The material component cost requirement drops by 40%. |
Gate Protection (Ex) | He gains a +2 bonus on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures. |
Grim Sight (Su) | He gains a +5 bonus on spot check to notice things within 30 feet. He can also see invisible creatures and ethereal creatures within 30 feet. |
Returning Memories (Ex) | A day after returning from the dead, an epiphany strikes him, and he regains his lost power. At 8th level, if he dies and is brought back to life with a means that would cause him to loose a level, he instead only suffers temporary level drain as if he had been energy drained. The negative level is automatically restored after 24 hours and never becomes permanent level loss. |
Grim Transformation (Su) | A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. He begins glowing as brightly as a light spell. His type changes to Outsider. His armor's armor check penalty, maximum dexterity bonus, Arcane Spell Failure are negated. He can touch any incorporeal creature as though it were solid, dealing damage normally and ignoring an incorporeal creature's 50% miss chance. He glides roughly 4 inches over the ground without touching it. He can pass over non-solid or unstable ground without suffering penalties to movement, such as water or lava. He leaves no tracks behind. He may Transform at will as a free action on his turn. Ian Jackdaw can transform 3 times a day for 6 rounds per Transformation with the following properties: Rending Touch and Lucent Body.
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Transformation Abilities (Su) | Ian Jackdaw gains the following 4 Alterations:
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Divine Suffusion 1st Level (Su) | Ian may cast his 1st level spells when not Transformed at will. |
Ganteka Future (talk) | |
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Date Created: | 17 August 2008 |
Status: | Ready for Playtesting |
Editing: | Please feel free to edit constructively! |
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