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|name=Ian Jackdaw
 
|name=Ian Jackdaw
 
|cr=8
 
|cr=8
|sex=male|race=[[SRD:Humans (Race)|human]]|clvl=[[Grim (3.5e Class)|grim]] 8
+
|sex=male|race=human|clvl=[[Grim (3.5e Class)|grim]] 8
 
|al=CN|size=Medium|type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|Human]])
 
|al=CN|size=Medium|type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|Human]])
|init=+6|listen=+3|spot=+3
+
|init=+6|listen=+14|spot=+14
 
|lang=Common
 
|lang=Common
 
|ac=17|touch=12|flat=15
 
|ac=17|touch=12|flat=15
 
|acmods=+5 armor ([[SRD:Magic Armor|+1]] [[SRD:Chain Shirt|chain shirt]] of [[SRD:Fortification|light fortification]]), +2 [[SRD:Dexterity|Dexterity]]|miss=25% chance for normal damage on special attacks due to [[SRD:Fortification|light fortification]].
 
|acmods=+5 armor ([[SRD:Magic Armor|+1]] [[SRD:Chain Shirt|chain shirt]] of [[SRD:Fortification|light fortification]]), +2 [[SRD:Dexterity|Dexterity]]|miss=25% chance for normal damage on special attacks due to [[SRD:Fortification|light fortification]].
|hp=39|hd=8
+
|hp=44|hd=8
|fort=+3|ref=+3|will=+9
+
|fort=+3|ref=+4|will=+9
 
|othsav=+2 on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[SRD:Undead Type|undead]] creatures.
 
|othsav=+2 on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[SRD:Undead Type|undead]] creatures.
 
|spd=30 ft. (6 squares) in [[SRD:Chain Shirt|chain shirt]], base speed 30 ft.
 
|spd=30 ft. (6 squares) in [[SRD:Chain Shirt|chain shirt]], base speed 30 ft.
|melee1=+1 [[SRD:Scimitar|scimitar]] +9/+4 (1d6+3/18–20)
+
|melee1=+1 [[SRD:Bastard Sword|Bastard Sword]] +8/+3 (1d10+2/19–20)
|melee2=[[SRD:Sickle|sickle]] +8/+3 (1d6+2)
+
|melee2=[[SRD:Sickle|sickle]] +7/+2 (1d6+1)
 
|ranged1=[[SRD:Light Crossbow|light crossbow]] +8/+3 (1d8/19-20)
 
|ranged1=[[SRD:Light Crossbow|light crossbow]] +8/+3 (1d8/19-20)
 
|bab=+6/+1 |grp= +8
 
|bab=+6/+1 |grp= +8
 
|atkop=
 
|atkop=
|sa=[[Grim (3.5e Class)#Rending Touch|Rending Touch]] 4d6 damage (8d6 damage while [[Grim (3.5e Class)#Grim Transformation|Transformed]]).
+
|sa=[[Grim (3.5e Class)#Bane Attack|Bane Attack]] +24 damage (+32 damage while [[Grim (3.5e Class)#Grim Transformation|transformed]]) on [[SRD:Full-Round Actions#Full Attack|full attack]] or [[SRD:Action Types|readied action]].
 
|sdesd=CL 8th
 
|sdesd=CL 8th
 
|prgrsns={{
 
|prgrsns={{
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|pd=CL 8th
 
|pd=CL 8th
 
|sp1=''[[SRD:Cause Fear|cause fear]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]'', ''[[SRD:Obscuring Mist|obscuring mist]]'' ''usable at will''
 
|sp1=''[[SRD:Cause Fear|cause fear]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]'', ''[[SRD:Obscuring Mist|obscuring mist]]'' ''usable at will''
|sp2=''[[SRD:Blur|blur]]'', ''[[SRD:Death Knell|death knell]]'' ''usable at will while [[Grim (3.5e Class)#Grim Transformation|Transformed]]''
+
|sp2=''[[SRD:Blur|blur]]'', ''[[SRD:Death Knell|death knell]]'' ''usable at will while [[Grim (3.5e Class)#Grim Transformation|transformed]]''
 
}}
 
}}
|str=14 |dex=14 |con=12 |int=10 |wis=16 |cha=8
+
|str=13 |dex=14 |con=12 |int=10 |wis=17 |cha=8
|sq=[[Grim (3.5e Class)#Ethereal Gate|Ethereal Gate]] ([[SRD:Special Abilities Overview#Supernatural|Su]]), [[Grim (3.5e Class)#Aura of Unease|Aura of Unease]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[Grim (3.5e Class)#Gate Protection|Gate Protection]] ([[SRD:Special Abilities Overview#Supernatural|Su]]), [[Grim (3.5e Class)#Ethereal Sight|Ethereal Sight]] ([[SRD:Special Abilities Overview#Supernatural|Su]]), [[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])
+
|sq= [[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[Grim (3.5e Class)#Grim Favor|Grim Favor]] ([[SRD:Special Abilities Overview#Supernatural|Su]]), [[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])
|feats=[[SRD:Armor Proficiency (Light)|Armor Proficiency (Light)]], [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]], [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency (Scimitar)]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Endurance|Endurance]], [[SRD:Diehard|Diehard]]
+
|feats=[[SRD:Armor Proficiency (Light)|Armor Proficiency (Light)]], [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]], [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]], [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency]] ([[SRD:Bastard Sword|bastard sword]]), [[SRD:Improved Initiative|Improved Initiative]], [[Bane Attack Focus (3.5e Feat)|Bane Attack Focus]] ×2, [[Bind Possession (3.5e Feat)|Bind Possession]] (his bastard sword)
|skills=+14 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +11 [[SRD:Knowledge|Knowledge(religion)]] ([[SRD:Intelligence|Int]]), +14 [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Profession Skill|Profession]] (soul ferrier) ([[SRD:Wisdom|Wis]]), +14 [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]])
+
|skills=+12 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +11 [[SRD:Knowledge|Knowledge(religion)]] ([[SRD:Intelligence|Int]]), +14 [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Sense Motive|Sense Motive]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]])
 
|poss=[[SRD:Ring of Sustenance|ring of sustenance]], [[SRD:Adventuring Gear|backpack]], [[SRD:Adventuring Gear|flint & steel]], [[SRD:Sunrod|sunrod]] ×2, 64 gp
 
|poss=[[SRD:Ring of Sustenance|ring of sustenance]], [[SRD:Adventuring Gear|backpack]], [[SRD:Adventuring Gear|flint & steel]], [[SRD:Sunrod|sunrod]] ×2, 64 gp
 
|deity=[[Rejik (3.5e Deity)|Rejik]]
 
|deity=[[Rejik (3.5e Deity)|Rejik]]
|san1=[[Grim (3.5e Class)#Ethereal Gate|Ethereal Gate]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad1= An ethereal gate to the afterlife appears on Ian's body, 5 inches in diameter on the center of his chest. To those that can see this gate, they appear as rings of stone that slowly rotate, only opening to allow passing souls to their final destinations.
+
|san1=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]] ([[SRD:Special Abilities Overview#Supernatural|Su]])
 
|sad1= A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. His type changes to [[SRD:Outsider Type|Outsider]]. He can touch any [[SRD:Incorporeal Subtype|incorporeal]] creature as though it were solid, dealing damage normally and ignoring an [[SRD:Incorporeal Subtype|incorporeal]] creature's 50% miss chance. He glides roughly 4 inches over solid ground without touching it. He can pass over [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]] without suffering penalties to movement. He leaves no tracks behind. He may [[Grim (3.5e Class)#Grim Transformation|transform]] at will as a [[SRD:Free Actions|free action]] (as [[Grim (3.5e Class)#Quick Transformation|Quick Transformation]]) on his turn. Ian Jackdaw can transform '''3''' times a day for '''6 rounds''' per transformation.<br/>
|san2=[[Grim (3.5e Class)#Aura of Unease|Aura of Unease]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad2= All [[SRD:Animal Type|animals]] that come within 10 feet of him must make a [[SRD:Will|Will]] save [[SRD:DC|DC]] 13 or become [[SRD:Shaken|shaken]]. The target stays shaken as long as it stays within 10 feet of him and up to 1d4 rounds afterwords. If the target succeeds at its save, it is unaffected by Ian's Aura of Unease for 24 hours.
 
  +
Ian Jackdaw has the following 4 [[Grim (3.5e Class)#Alteration|Alterations]]:
|san3=[[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad3= He gains a discount on being raised from the dead. The [[SRD:Components (Spell Descriptor)|material component]] cost requirement drops by 40%.
 
 
* [[Vigorous Healing (3.5e Grim Alteration)|Vigorous Healing]] and [[Greater Vigorous Healing (3.5e Grim Alteration)|Greater Vigorous Healing]]: Gains fast healing 2 while [[Grim (3.5e Class)#Grim Transformation|transformed]].
|san4=[[Grim (3.5e Class)#Gate Protection|Gate Protection]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad4= He gains a +2 bonus on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[undead]] creatures.
 
 
* [[Stalwart Body (3.5e Grim Alteration)|Stalwart Body]] and [[Greater Stalwart Body (3.5e Grim Alteration)|Greater Stalwart Body]]: Gains damage reduction 4/- while [[Grim (3.5e Class)#Grim Transformation|transformed]].
|san5=[[Grim (3.5e Class)#Grim Sight|Grim Sight]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad5=He gains a +5 bonus on [[SRD:Spot Skill|spot]] check to notice things within 30 feet. He can also ''[[SRD:See Invisibility|see invisible]] creatures and [[SRD:Ethereal Plane|ethereal]] creatures within 30 feet.
 
  +
|san2=[[Grim (3.5e Class)#Bane Attack|Bane Attack]] ([[SRD:Special Abilities Overview#Supernatural|Su]])
|san6=[[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad6= A day after returning from the dead, an epiphany strikes him, and he regains his lost power. At 8th level, if he dies and is brought back to life with a means that would cause him to loose a level, he instead only suffers [[SRD:Energy Drain, Negative Levels, and Level Loss|temporary level drain]] as if he had been [[SRD:Energy Drained|energy drained]]. The [[SRD:Energy Drain, Negative Levels, and Level Loss|negative level]] is automatically restored after 24 hours and never becomes permanent level loss.
 
  +
|sad2= When making a full attack action against his opponents, hey may make a one of those attacks a Bane Attack, dealing +24 damage (+32 damage while [[Grim (3.5e Class)#Grim Transformation|Transformed]]) as magical energies tear through and inundate the target. He may also use his [[Grim (3.5e Class)#Bane Attack|Bane Attack]] as part of a [[SRD:Action Types|readied action]].
|san7=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) |sad7= A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. He begins glowing as brightly as a ''[[SRD:Light|light]]'' spell. His type changes to [[SRD:Outsider Type|Outsider]]. His armor's [[SRD:Armor Check Penalty|armor check penalty]], [[SRD:Armor_Qualities#Maximum_Dex_Bonus|maximum dexterity bonus]], [[SRD:Armor Qualities#Arcane Spell Failure|Arcane Spell Failure]] are negated. He can touch any [[SRD:Incorporeal Subtype|incorporeal]] creature as though it were solid, dealing damage normally and ignoring an [[SRD:Incorporeal Subtype|incorporeal]] creature's 50% miss chance. He glides roughly 4 inches over the ground without touching it. He can pass over non-solid or unstable ground without suffering penalties to movement, such as water or lava. He leaves no tracks behind. He may [[Grim (3.5e Class)#Grim Transformation|Transform]] at will as a [[SRD:Free Actions|free action]] on his turn. Ian Jackdaw can transform 3 times a day for 6 rounds per Transformation with the following properties: [[Grim (3.5e Class)#Rending Touch|Rending Touch]] and [[Grim (3.5e Class)#Lucent Body|Lucent Body]].
 
  +
|san3=[[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])
* [[Grim (3.5e Class)#Rending Touch|Rending Touch]]: He may perform a [[SRD:Touch Attack|touch attack]] against his opponents at will, dealing 4d6 damage (8d6 damage while [[Grim (3.5e Class)#Grim Transformation|Transformed]]) as magical energies tear through and inundate the target.
 
 
|sad3= He gains a discount on being raised from the dead. The [[SRD:Components (Spell Descriptor)|material component]] cost requirement drops by 40%.
* [[Grim (3.5e Class)#Lucent Body|Lucent Body]]: When he transforms, a glowing radiance flares from his body and weapons. His entire body glows like a ''[[light]]'' spell. He gains a +2 deflection bonus to his [[SRD:Armor Class|Armor Class]] against all attacks from corporeal sources, except [[SRD:Force Effect|force effects]] or weapons with the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] enhancement. He can move through solid objects at half his movement speed. He gains a +10 circumstance bonus to [[SRD:Move Silently|Move Silently]] skill checks.
 
|san8=[[Grim (3.5e Class)#Transformation Ability|Transformation Abilities]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) |sad8=Ian Jackdaw gains the following 4 [[Grim (3.5e Class)#Alteration|Alterations]]:
+
|san4=[[Grim (3.5e Class)#Grim Favor|Grim Favor]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])
 
|sad4= He gains a +2 bonus on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[SRD:Undead Type|undead]] creatures.
* [[Vigorous Healing (Grim Alteration)|Vigorous Healing]] and [[Vigorous Healing, Improved (Grim Alteration)|Improved Vigorous Healing]]: Gains fast healing 2 while [[#Grim Transformation|Transformed]].
 
  +
|san5=[[Grim (3.5e Class)#Divine Suffusion|Divine Suffusion 1st Level]] ([[SRD:Special Abilities Overview#Supernatural|Su]])
* [[Stalwart Body (Grim Alteration)|Stalwart Body]] and [[Stalwart Body, Improved (Grim Alteration)|Improved Stalwart Body]]: Gains damage reduction 4/- while transformed.
 
|san9=[[Grim (3.5e Class)#Divine Suffusion|Divine Suffusion 1st Level]] ([[SRD:Special Abilities Overview#Supernatural|Su]])|sad9=Ian may cast his 1st level spells when not [[#Grim Transformation|Transformed]] at will.
+
|sad5=Ian may cast his 1st level spells when not [[#Grim Transformation|Transformed]] at will.
  +
|san6=[[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])
 
|sad6= A day after returning from the dead, an epiphany strikes him, and he regains his lost power. If he dies and is brought back to life with a means that would cause him to lose a level, he instead only suffers [[SRD:Energy Drain, Negative Levels, and Level Loss|temporary level drain]] as if he had been [[SRD:Energy Drained|energy drained]]. The [[SRD:Energy Drain, Negative Levels, and Level Loss|negative level]] is automatically restored after 24 hours and never becomes permanent level loss.
  +
|san7=[[Bind Possession (3.5e Feat)|Bind Possession]] ([[SRD:Special Abilities Overview#Supernatural|Su]])
  +
|sad7= He may, as a [[SRD:Free Actions|free action]] when held, retrieve or send his bastard sword to a hidden pocket dimension. If Ian and the item are on the same plane, and the item is not in the possession of another creature, he may call it to himself. The item winks out and returns to his hands instantly. If his hands are full or otherwise unable to grasp the item, it falls to his feet. If the item is in the possession of another creature, he may make an opposed level check (1d20 + his HD) as a [[SRD:Swift Actions|swift action]] to wrest the item from its possessor. If he is successful, the item winks out and returns to his hands instantly.
 
}}
 
}}
 
<noinclude>
 
<noinclude>
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|author_name=Ganteka Future
 
|author_name=Ganteka Future
 
|date_created=17 August 2008
 
|date_created=17 August 2008
|status=Ready for Playtesting
+
|status=Updated for v7.0
 
}}
 
}}
  +
<!--Elite Array+Boosts at 4th, 8th to Wisdom: 13, 14, 12, 10, 17, 8. Feats: Human:Improved Initiative 1st: Bane Attack Focus 3rd: Bane Attack Focus 6th: Bind Possession. Skills: 11 Max ranks. 55 Points. HP=4+5+4+5+4+5+4+5 Con(8)=44.-->
</noinclude>
 
<!--Other NPC Information: This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.-->
 
<noinclude>
 
   
   
 
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR 8 NPCs|CR 8]]
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{{3.5e NPCs Breadcrumb}} &rarr; [[3.5e CR 8 NPCs|CR 8]]<br/>
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{{3.5e NPCs Breadcrumb}} &rarr; [[3.5e ECL 8 NPCs|ECL 8]]
 
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 8 NPCs|ECL 8]]
 
 
</noinclude><noinclude>
 
</noinclude><noinclude>
 
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[[Category:3.5e]]
 
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[[Category:Chaotic Alignment]]
 
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[[Category:Neutral (Good-Evil) Alignment]]
 
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</noinclude>

Latest revision as of 01:28, 1 December 2009

{{#set:Name=Ian Jackdaw|CR=8|Size=Medium|Summary=An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.|Type=Humanoid (Human)}} {{#set:Race=human}}

Ian Jackdaw

CR 8

male human grim 8
CN Medium Humanoid (Human)
Init/Senses +6/Listen +14, Spot +14
Languages Common
AC 17, touch 12, flat-footed 15
(+5 armor (+1 chain shirt of light fortification), +2 Dexterity)
Miss Chance 25% chance for normal damage on special attacks due to light fortification.
hp 44 (8 HD)
Fort/Ref/Will +3/+4/+9; +2 on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures.
Speed 30 ft. (6 squares) in chain shirt, base speed 30 ft.
Melee +1 Bastard Sword +8/+3 (1d10+2/19–20) or
Melee sickle +7/+2 (1d6+1)
Ranged light crossbow +8/+3 (1d8/19-20)
Base Atk/Grp +6/+1/+8
Special Actions Bane Attack +24 damage (+32 damage while transformed) on full attack or readied action.
Grim Spells Prepared (CL 8th):
2nd—blur, death knell usable at will while transformed
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 17, Cha 8
SQ Discount (Ex), Grim Favor (Su), Returning Memories (Ex)
Feats Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Bane Attack Focus ×2, Bind Possession (his bastard sword)
Skills +12 Concentration (Con), +11 Knowledge(religion) (Int), +14 Listen (Wis), +14 Sense Motive (Wis), +14 Spot (Wis)
Possessions ring of sustenance, backpack, flint & steel, sunrod ×2, 64 gp
Patron Deity Rejik
Grim Transformation (Su) A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. His type changes to Outsider. He can touch any incorporeal creature as though it were solid, dealing damage normally and ignoring an incorporeal creature's 50% miss chance. He glides roughly 4 inches over solid ground without touching it. He can pass over difficult terrain without suffering penalties to movement. He leaves no tracks behind. He may transform at will as a free action (as Quick Transformation) on his turn. Ian Jackdaw can transform 3 times a day for 6 rounds per transformation.

Ian Jackdaw has the following 4 Alterations:

Bane Attack (Su) When making a full attack action against his opponents, hey may make a one of those attacks a Bane Attack, dealing +24 damage (+32 damage while Transformed) as magical energies tear through and inundate the target. He may also use his Bane Attack as part of a readied action.
Discount (Ex) He gains a discount on being raised from the dead. The material component cost requirement drops by 40%.
Grim Favor (Ex) He gains a +2 bonus on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures.
Divine Suffusion 1st Level (Su) Ian may cast his 1st level spells when not Transformed at will.
Returning Memories (Ex) A day after returning from the dead, an epiphany strikes him, and he regains his lost power. If he dies and is brought back to life with a means that would cause him to lose a level, he instead only suffers temporary level drain as if he had been energy drained. The negative level is automatically restored after 24 hours and never becomes permanent level loss.
Bind Possession (Su) He may, as a free action when held, retrieve or send his bastard sword to a hidden pocket dimension. If Ian and the item are on the same plane, and the item is not in the possession of another creature, he may call it to himself. The item winks out and returns to his hands instantly. If his hands are full or otherwise unable to grasp the item, it falls to his feet. If the item is in the possession of another creature, he may make an opposed level check (1d20 + his HD) as a swift action to wrest the item from its possessor. If he is successful, the item winks out and returns to his hands instantly.
Created By
Ganteka Future (talk)
Date Created: 17 August 2008
Status: Updated for v7.0
Editing: Please feel free to edit constructively!



Back to Main Page3.5e HomebrewNPCsCR 8
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