m (→Class Features: ordering of class features (level 3 and 4)) |
No edit summary |
||
Line 40: | Line 40: | ||
|} |
|} |
||
− | {| class="zebra d20" |
+ | {| class="zebra d20" |
− | |+ <div>{{Anchor|Table: The Iaijutsu Master}}</div> |
||
− | <p>Hit Die: d10</p> |
||
|- |
|- |
||
+ | |+'''Table: The Duelist''' |
||
− | ! rowspan="2" | Level |
||
− | ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] |
||
− | ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s |
||
− | ! rowspan="2" | Special |
||
|- |
|- |
||
− | ! |
+ | ! !!Base<BR>Attack<BR>!!Fort<BR>Save!!Ref<BR>Save!![[SRD:Saving Throw|Will]]<BR>Save!!Special |
⚫ | |||
+ | |1st||+1||+0||+2||+0|| align="left" | Canny defense |
||
|- |
|- |
||
− | | |
+ | |2nd||+2||+0||+3||+0|| align="left" | Improved reaction +2 |
⚫ | |||
− | | class="left" | [[#Weapon Finesse (katana)|Weapon Finesse (katana)]], [[#Canny Defense|Canny Defense]] |
||
+ | |3rd||+3||+1||+3||+1|| align="left" | Improved Feint |
||
|- |
|- |
||
− | | |
+ | |4th||+4||+1||+4||+1|| align="left" | Bonus Feat |
⚫ | |||
− | | class="left" | [[#Improved Reaction|Improved Reaction]] +2 |
||
+ | |5th||+5||+1||+4||+1|| align="left" | Precise strike +1d6 |
||
|- |
|- |
||
+ | |6th||+6||+2||+5||+2|| align="left" | Strike from the Void |
||
− | | 3rd || +3 || +1 || +3 || +1 |
||
⚫ | |||
− | | class="left" | [[#Improved Feint|Improved Feint]] |
||
+ | |7th||+7||+2||+5||+2|| align="left" | Bonus Feat |
||
|- |
|- |
||
− | | |
+ | |8th||+8||+2||+6||+2|| align="left" | Improved reaction +4 |
⚫ | |||
− | | class="left" | [[#Bonus Feat|Bonus Feat]] |
||
+ | |9th||+9||+3||+6||+3|| align="left" | Swift Strike |
||
⚫ | |||
− | | 5th || +5 || +1 || +4 || +1 |
||
− | | class="left" | [[#Precise Strike|Precise Strike]] +1d6 |
||
⚫ | |||
− | | 6th || +6/+1 || +2 || +5 || +2 |
||
− | | class="left" | [[#Strike from the Void|Strike from the Void]] |
||
|- |
|- |
||
− | | |
+ | |10th||+10||+3||+7||+3|| align="left" | Precise strike +2d6 |
+ | |- |
||
− | | class="left" | [[#Bonus Feat|Bonus Feat]] |
||
− | | |
+ | |} |
+ | |||
− | | 8th || +8/+3 || +2 || +6 || +2 |
||
⚫ | |||
− | | class="left" | [[#Improved Reaction|Improved Reaction]] +4 |
||
+ | |||
⚫ | |||
⚫ | |||
− | | 9th || +9/+4 || +3 || +6 || +3 |
||
− | | class="left" | [[#Swift Strike|Swift Strike]] |
||
⚫ | |||
− | | 10th || +10/+5 || +3 || +7 || +3 |
||
− | | class="left" | [[#Precise Strike|Precise Strike]] +2d6 |
||
− | |- class="noalt" |
||
− | | colspan="42" class="skill" | |
||
⚫ | |||
⚫ | |||
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]), |
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]), |
||
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), |
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), |
||
Line 94: | Line 81: | ||
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), |
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), |
||
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), |
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ===Class Features=== |
||
⚫ | |||
⚫ | |||
− | '''{{Anchor|Weapon and Armor Proficiency}}:''' The iaijutsu master is proficient with all simple and martial weapons, but no type of |
+ | '''{{Anchor|Weapon and Armor Proficiency}}:''' The iaijutsu master is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, but no type of armor or shield. |
− | '''{{Anchor|Weapon Finesse (katana)}} |
+ | '''{{Anchor|Weapon Finesse (katana)}}:''' At 1st level, an iaijutsu master may use her Dexterity modifier instead of her strength modifier on attack rolls with her katana. This works like the [[SRD:Weapon Finesse|Weapon Finesse]] feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied. |
− | '''{{Anchor|Canny Defense}} ([[Ex]]):''' When not wearing armor or using a shield, an iaijutsu master adds 1 point of Intelligence bonus (if any) per iaijutsu master class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an iaijutsu master is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. |
+ | '''{{Anchor|Canny Defense}} ([[SRD:Ex|Ex]]):''' When not wearing armor or using a shield, an iaijutsu master adds 1 point of Intelligence bonus (if any) per iaijutsu master class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an iaijutsu master is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. |
− | '''{{Anchor|Improved Reaction}} ([[Ex]]):''' At 2nd level, an iaijutsu master gains a +2 bonus on initiative checks. |
+ | '''{{Anchor|Improved Reaction}} ([[SRD:Ex|Ex]]):''' At 2nd level, an iaijutsu master gains a +2 bonus on initiative checks. |
At 8th level, the bonus increases to +4. |
At 8th level, the bonus increases to +4. |
||
This bonus stacks with the benefit provided by the Improved Initiative feat. |
This bonus stacks with the benefit provided by the Improved Initiative feat. |
||
− | '''{{Anchor|Improved Feint}} |
+ | '''{{Anchor|Improved Feint}}:''' At 3rd level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a move action. This ability works the same as the Improved Feint feat even if she does not have the normal prerequisites for that feat. |
'''{{Anchor|Bonus Feats}}:''' At 4th level, then again at 7th level, the iaijutsu master gains a bonus feat (selected from the list of iaijutsu master feats). |
'''{{Anchor|Bonus Feats}}:''' At 4th level, then again at 7th level, the iaijutsu master gains a bonus feat (selected from the list of iaijutsu master feats). |
||
− | '''{{Anchor|Precise Strike}} ([[Ex]]):''' At 5th level, an iaijutsu master gains the ability to strike precisely with her katana, gaining an extra 1d6 damage added to her normal damage roll. |
+ | '''{{Anchor|Precise Strike}} ([[SRD:Ex|Ex]]):''' At 5th level, an iaijutsu master gains the ability to strike precisely with her katana, gaining an extra 1d6 damage added to her normal damage roll. |
When making a precise strike, an iaijutsu master cannot attack with a weapon in her other hand or use a shield. An iaijutsu master’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6. |
When making a precise strike, an iaijutsu master cannot attack with a weapon in her other hand or use a shield. An iaijutsu master’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6. |
||
− | '''{{Anchor|Strike from the Void}} ([[Ex]]):''' At 6th level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a free action while drawing her katana. |
+ | '''{{Anchor|Strike from the Void}} ([[SRD:Ex|Ex]]):''' At 6th level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a free action while drawing her katana. |
− | '''{{Anchor|Swift Strike}} ([[Ex]]):''' At 9th level and higher, an iaijutsu master gains the ability to make a single attack at her highest base attack bonus as a swift action. |
+ | '''{{Anchor|Swift Strike}} ([[SRD:Ex|Ex]]):''' At 9th level and higher, an iaijutsu master gains the ability to make a single attack at her highest base attack bonus as a swift action. |
Revision as of 09:12, 18 February 2010
rai.auge (talk) | |
---|---|
Date Created: | 2/16/2010 |
Status: | 75% |
Editing: | Please feel free to edit constructively! |
Balance: | Fighter |
{{#set:Summary=An unofficial 3.5 update for the Iaijutsu Master class from Oriental Adventures. |Length=10 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability="Other" |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Iaijutsu Master
Becoming a Iaijutsu Master
Base Attack Bonus: | +6. |
---|---|
Skills: | Bluff 3 ranks, Sense Motive 3 ranks. |
Feats: | Improved Initiative, Quick Draw, Weapon Focus (katana). |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Special | |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Canny defense |
2nd | +2 | +0 | +3 | +0 | Improved reaction +2 |
3rd | +3 | +1 | +3 | +1 | Improved Feint |
4th | +4 | +1 | +4 | +1 | Bonus Feat |
5th | +5 | +1 | +4 | +1 | Precise strike +1d6 |
6th | +6 | +2 | +5 | +2 | Strike from the Void |
7th | +7 | +2 | +5 | +2 | Bonus Feat |
8th | +8 | +2 | +6 | +2 | Improved reaction +4 |
9th | +9 | +3 | +6 | +3 | Swift Strike |
10th | +10 | +3 | +7 | +3 | Precise strike +2d6 |
Class Skills
The duelist’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Jump (Str), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Tumble (Dex),
Skill Points at Each Level: (Skill Points::4 + Int modifier.
Class Features
All of the following are class features of the iaijutsu master.
Weapon and Armor Proficiency: The iaijutsu master is proficient with all simple and martial weapons, but no type of armor or shield.
Weapon Finesse (katana): At 1st level, an iaijutsu master may use her Dexterity modifier instead of her strength modifier on attack rolls with her katana. This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied.
Canny Defense (Ex): When not wearing armor or using a shield, an iaijutsu master adds 1 point of Intelligence bonus (if any) per iaijutsu master class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an iaijutsu master is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Improved Reaction (Ex): At 2nd level, an iaijutsu master gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
Improved Feint: At 3rd level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a move action. This ability works the same as the Improved Feint feat even if she does not have the normal prerequisites for that feat.
Bonus Feats: At 4th level, then again at 7th level, the iaijutsu master gains a bonus feat (selected from the list of iaijutsu master feats).
Precise Strike (Ex): At 5th level, an iaijutsu master gains the ability to strike precisely with her katana, gaining an extra 1d6 damage added to her normal damage roll. When making a precise strike, an iaijutsu master cannot attack with a weapon in her other hand or use a shield. An iaijutsu master’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
Strike from the Void (Ex): At 6th level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a free action while drawing her katana.
Swift Strike (Ex): At 9th level and higher, an iaijutsu master gains the ability to make a single attack at her highest base attack bonus as a swift action.
Bonus Feats: Cleave, Dodge, Expertise, Great Cleave, Improved Critical (katana), Improved Disarm, Improved Trip, Mobility, Power Attack, Spring Attack, Toughness, Whirlwind Attack.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes