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<!--
 
 
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!
 
(i.e. the "nowiki" tag)
 
 
-->
 
 
{{author
 
{{author
|author_name=
+
|author_name=rai.auge
|date_created=
+
|date_created=2/16/2010
 
|adopter=
 
|adopter=
 
|date_adopted=
 
|date_adopted=
|status=<-how close to completion->
+
|status=Mechanically Complete
 
|editing=
 
|editing=
  +
|balance=Fighter <!-- One of Monk, Fighter, Rogue, or Wizard (closest approximation) -->
|balance="Fighter"
 
 
}}
 
}}
<div class="Iaijutsu Master - Unofficial Update">
+
<div class="blank">
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
+
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation
  +
page. -->
|Length="10"
 
  +
|Length=10 <!-- The length of your class. -->
|Base Attack Bonus Progression="Good"
 
  +
|Minimum Level=7<!-- The minimum level you can qualify for this class. -->
|Fortitude Save Progression="Poor"
 
|Reflex Save Progression="Good"
+
|Base Attack Bonus Progression=Good <!-- Choose one of: Good, Moderate, Poor, Other. -->
|Will Save Progression="Poor"
+
|Fortitude Save Progression=Poor <!-- Choose one of: Good, Poor, Other. -->
  +
|Reflex Save Progression=Good <!-- Choose one of: Good, Poor, Other. -->
|Class Ability="Other"<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->
 
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
+
|Will Save Progression=Poor <!-- Choose one of: Good, Poor, Other. -->
  +
|Class Ability=Other<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared
  +
Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers,
  +
Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and
  +
Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional
  +
ability. -->
  +
|Class Ability Progression=Other <!-- Choose one of: Full, Partial, Minor, Separate, Other. If the
  +
class has multiple abilities with different progressions, choose Other. -->
 
}}
 
}}
 
<!-- Delete any of the following alignments if they are not allowed in the class -->
 
<!-- Delete any of the following alignments if they are not allowed in the class -->
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
+
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed
  +
Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed
  +
Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic
  +
Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
</div>
   
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
+
<!-- If your page should contain a picture, replace this line with
  +
[[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
   
==Iaijutsu Master==
+
==<!--class name-->Iaijutsu Master==
   
  +
<!--
 
{{quote
 
{{quote
 
|<-Some quote from a character of this class->
 
|<-Some quote from a character of this class->
 
|orig=<-NPC name->, <-race-> <-class->
 
|orig=<-NPC name->, <-race-> <-class->
|src=<!--The source of the quote (manuscript, book, etc)-->
+
|src=<-The source of the quote (manuscript, book, etc)->
 
}}
 
}}
  +
-->
   
<-fluff about this prestige class->
+
<!--fluff about this prestige class-->
   
===Becoming a Iaijutsu Master===
+
===Becoming an <!--class name-->Iaijutsu Master===
   
<-why characters persue this class, what other classes they typically have, and what abilities are important->
+
<!--why characters persue this class, what other classes they typically have, and what abilities are
  +
important-->
   
 
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
 
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
 
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
 
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
  +
<!--
  +
|-
  +
! Alignment:
  +
| <-alignment requirement->.
  +
-->
 
|-
 
|-
 
! Base Attack Bonus:
 
! Base Attack Bonus:
  +
| <!--base attack bonus requirement-->+6.
| +6.
 
  +
<!--
  +
|-
  +
! Race:
  +
| [[Racial Restrictions::<- Enter any racial restrictions for the class. ->]].
  +
-->
 
|-
 
|-
 
! Skills:
 
! Skills:
| Bluff 3 ranks, Sense Motive 3 ranks.
+
| <!--skill requirements-->Bluff 4 ranks, Sense Motive 4 ranks.
 
|-
 
|-
 
! Feats:
 
! Feats:
| Improved Initiative, Quick Draw, Weapon Focus (katana).
+
| <!--feat requirements-->Improved Initiative, Quick Draw, Weapon Focus (katana).
  +
<!--
 
|-
 
|-
  +
! Spellcasting:
  +
| <-spellcasting requirements->.
  +
-->
  +
<!--
  +
|-
  +
! Patron:
  +
| <-deity requirement->.
  +
-->
  +
<!--
  +
|-
  +
! Domains:
  +
| <-domain requirements->.
  +
-->
  +
<!--
  +
|-
  +
! Special:
  +
| <-special requirements->.
  +
-->
 
|}
 
|}
   
  +
{| class="Iaijutsu Master d20"
 
  +
{| class="zebra d20"
|+ <div>{{Anchor|Table: The Iaijutsu Master}}</div>
 
  +
|+ <div>{{Anchor|Table: The <!--class name-->Iaijutsu Master}}</div>
<p>Hit Die: d10</p>
 
  +
<p>Hit Die: d<!--die size-->10</p>
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
Line 66: Line 104:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
  +
<!--
  +
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<- for classes that
  +
  +
build on pre-existing spellcasting/manifesting ability->
  +
! colspan="10" | [[#Spells|Spells per Day]]<- for classes that have their own spellcasting
  +
  +
progression->
  +
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]
  +
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
  +
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
  +
-->
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
  +
<!--
  +
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> ||
  +
  +
6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
  +
-->
 
|-
 
|-
 
| 1st || +1 || +0 || +2 || +0
 
| 1st || +1 || +0 || +2 || +0
| class="left" | Weapon Finess (katana), Canny Defense
+
| class="left" | <!--class features gained at this level-->Weapon Finesse (katana), Canny Defense
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
 
| 2nd || +2 || +0 || +3 || +0
 
| 2nd || +2 || +0 || +3 || +0
| class="left" | Improved Reaction +2
+
| class="left" | <!--class features gained at this level-->Improved Reaction +2
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
 
| 3rd || +3 || +1 || +3 || +1
 
| 3rd || +3 || +1 || +3 || +1
| class="left" | Improved Feint
+
| class="left" | <!--class features gained at this level-->Improved Feint
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
 
| 4th || +4 || +1 || +4 || +1
 
| 4th || +4 || +1 || +4 || +1
| class="left" | Bonus Feat
+
| class="left" | <!--class features gained at this level-->Bonus feat
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
| 5th || +5/+1 || +1 || +4 || +1
+
| 5th || +5 || +1 || +4 || +1
| class="left" | Precise Strike +1d6
+
| class="left" | <!--class features gained at this level-->Precise Strike +1d6
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
| 6th || +6/+2 || +2 || +5 || +2
+
| 6th || +6 || +2 || +5 || +2
| class="left" | Strike from the Void
+
| class="left" | <!--class features gained at this level-->Strike from the Void
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
| 7th || +7/+3 || +2 || +5 || +2
+
| 7th || +7 || +2 || +5 || +2
| class="left" | Bonus Feat
+
| class="left" | <!--class features gained at this level-->Bonus feat
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
| 8th || +8/+4 || +2 || +6 || +2
+
| 8th || +8 || +2 || +6 || +2
| class="left" | Improved Reaction +4
+
| class="left" | <!--class features gained at this level-->Improve Reaction +4
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
| 9th || +9/+5 || +3 || +6 || +3
+
| 9th || +9 || +3 || +6 || +3
| class="left" | Swift Strike
+
| class="left" | <!--class features gained at this level-->Swift Strike
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|-
 
|-
| 10th || +10/+6/+1 || +3 || +7 || +3
+
| 10th || +10 || +3 || +7 || +3
| class="left" | Precise Strike +2d6
+
| class="left" | <!--class features gained at this level-->Precise Strike +2d6
  +
<!--
  +
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — ||
  +
  +
— || — || — || —
  +
| — || — || —
  +
-->
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level).'''<br/>
+
'''Class Skills ([[Skill Points::<!--number of skill points-->4]] + [[SRD:Intelligence|Int]] modifier per level).'''<br/>
<!--class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -->
+
<!--class skills (and key abilities), simply delete those skills which your class does not have as
  +
class skills from the complete list below. -->
  +
<!--{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]), -->
  +
<!--{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]), -->
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
  +
<!--{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), -->
  +
<!--{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]), -->
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
  +
<!--{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
  +
  +
-->
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
  +
<!--{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]), -->
  +
<!--{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]), -->
  +
<!--{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]), -->
  +
<!--{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]), -->
  +
<!--{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
  +
  +
-->
  +
<!--{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]), -->
  +
<!--{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]), -->
  +
<!--{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), -->
  +
<!--{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]), -->
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
  +
<!--{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]), -->
  +
<!--{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]), -->
  +
<!--{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), -->
  +
<!--{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]), -->
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
+
<!--{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]), -->
  +
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
  +
<!--{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]), -->
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
+
<!--{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]), -->
  +
<!--{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]), -->
  +
<!--{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), -->
  +
<!--{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]), -->
  +
<!--{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]), -->
  +
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
  +
<!--{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]), -->
  +
<!--{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
  +
  +
-->
  +
<!--{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]). -->
  +
|}
  +
<!-- delete this table if the class has less than 10 pre-epic levels -->
  +
{| class="zebra d20"
  +
|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] <!--class name-->Iaijutsu Master}}
  +
|-
  +
! Level || Special
  +
|-
  +
| 11th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->
  +
|-
  +
| 12th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->
  +
|-
  +
| 13th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->Bonus feat
  +
|-
  +
| 14th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->
  +
|-
  +
| 15th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->Precise Strike +3d6
  +
|-
  +
| 16th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->Bonus feat
  +
|-
  +
| 17th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->
  +
|-
  +
| 18th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->
  +
|-
  +
| 19th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->Bonus feat
  +
|-
  +
| 20th|| class="left" | <!--any improvements to class features gained at this level, including any
  +
bonus feats-->Precise strike +4d6
 
|}
 
|}
   
 
====Class Features====
 
====Class Features====
   
All of the following are class features of the iaijutsu master.
+
All of the following are class features of the <!--class name-->iaijutsu master.
  +
<!--
  +
'''{{Anchor|Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you
  +
had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have
  +
gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose
  +
of determining spells per day, caster level, and spells known.
   
  +
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you
  +
gain power points per day, an increase in manifester level, and new powers as if you had also gained
  +
a level in a manifesting class to which you belonged before adding the prestige class level. You do
  +
not, however, gain any other benefit a character of that class would have gained. If you had more
  +
than one manifesting class before becoming a <-class name->, you must decide to which class to add
  +
each level for the purpose of determining powers, manifester level, and powers known.
   
'''{{Anchor|Weapon and Armor Proficiency}}:''' The iaijutsu master is proficient with all simple and martial weapons, but no type of armour or shield.
+
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of
  +
at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid
  +
the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus
  +
(if any).
   
  +
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells
'''{{Anchor|Weapon Finesse (katana)}} ([[Ex]]):''' At 1st level, an iaijutsu master may use her Dexterity modifier instead of her strength modifier on attack rolls with her katana. This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied.
 
  +
Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each
  +
level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after
  +
10th level. Choose your spells from the following list:
   
  +
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Canny Defense}} ([[Ex]]):''' When not wearing armor or using a shield, an iaijutsu master adds 1 point of Intelligence bonus (if any) per iaijutsu master class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an iaijutsu master is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
 
  +
->.
   
  +
1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Improved Reaction}} ([[Ex]]):''' At 2nd level, an iaijutsu master gains a +2 bonus on initiative checks.
 
  +
->.
At 8th level, the bonus increases to +4.
 
This bonus stacks with the benefit provided by the Improved Initiative feat.
 
   
  +
2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Bonus Feats}}:''' At 4th level, then again at 7th level, the iaijutsu master gains a bonus feat (selected from the list of iaijutsu master feats).
 
  +
->.
   
  +
3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Improved Feint}} ([[Ex]]):''' At 3rd level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a move action. This ability works the same as the Improved Feint feat even if she does not have the normal prerequisites for that feat.
 
  +
->.
   
  +
4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Precise Strike}} ([[Ex]]):''' At 5th level, an iaijutsu master gains the ability to strike precisely with her katana, gaining an extra 1d6 damage added to her normal damage roll.
 
  +
->.
When making a precise strike, an iaijutsu master cannot attack with a weapon in her other hand or use a shield. An iaijutsu master’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
 
   
  +
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Strike from the Void}} ([[Ex]]):''' At 6th level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a free action while drawing her katana.
 
  +
->.
   
  +
6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Swift Strike}} ([[Ex]]):''' At 9th level and higher, an iaijutsu master gains the ability to make a single attack at her highest base attack bonus as a swift action.
 
  +
->.
   
  +
7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
  +
->.
   
  +
8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
'''{{Anchor|Bonus Feats}}:''' Cleave, Dodge, Expertise, Great Cleave, Improved Critical (katana), Improved Disarm, Improved Trip, Mobility, Power Attack, Spring Attack, Toughness, Whirlwind Attack.
 
  +
->.
   
  +
9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<- repeat as necessary
  +
->.
  +
  +
{| class="zebra d20"
  +
|+ {{Anchor|Table: <-class name-> Spells Known}}
  +
|-
  +
! rowspan="2" | Level !! colspan="10" | Spells Known
  +
|-
  +
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> ||
  +
6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
  +
|-
  +
| 1st || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 2nd || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 3rd || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 4th || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 5th || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 6th || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 7th || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 8th || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 9th || — || — || — || — || — || — || — || — || — || —
  +
|-
  +
| 10th || — || — || — || — || — || — || — || — || — || —
  +
<- repeat as necessary >
  +
|}
  +
-->
  +
<!--
  +
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the
  +
[[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power
  +
Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In
  +
addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant
  +
ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability
  +
Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power
  +
points]] per day, as may certain feats and items. Your power points and bonus power points at each
  +
level do not increase automatically after 10th level.
  +
  +
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each
  +
time you achieve a new level, you unlock the power of a new power. You can manifest any power that
  +
has a power point cost equal to or lower than your manifester level.
  +
  +
The total number of powers you can manifest in a day is limited only by your daily power points.
  +
  +
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in
  +
the way that some spellcasters prepare their spells), though you must get a good night's sleep each
  +
day to regain all your spent power points.
  +
  +
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your
  +
<-abreviated relevant ability-> modifier.
  +
  +
Your powers known at each level do not increase automatically after 10th level.
  +
  +
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded
  +
Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn
  +
powers from the lists of other classes.):
  +
  +
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<- repeat as necessary
  +
->.
  +
  +
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can
  +
learn at this level.
  +
  +
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the
  +
power’s level.
  +
-->
  +
  +
<!--
  +
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Ex|Ex]]):''' <-class feature game rule
  +
information, including any differences in the class feature at epic levels->
  +
  +
'''''{{Anchor|<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information,
  +
including any differences in the class feature at epic levels->
  +
  +
'''''{{Anchor|<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information,
  +
including any differences in the class feature at epic levels->
  +
  +
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Su|Su]]):''' <-class feature game rule
  +
information, including any differences in the class feature at epic levels->
  +
  +
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences
  +
in the class feature at epic levels->
  +
  +
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass
  +
feature game rule information->.
  +
  +
<-Lather, rinse...->
  +
  +
<-... repeat as necessary.->
  +
-->
  +
'''{{Anchor|Weapon and Armor Proficiency}}:''' The iaijutsu master is proficient with all simple and martial weapons, but no type of armor or shield.
  +
  +
'''{{Anchor|Weapon Finesse (katana)}}:''' At 1st level the iaijutsu master gains the ability to use her Dexterity modifier instead of her strength modifier on attack rolls with her katana. This works
  +
like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied.
  +
  +
'''{{Anchor|Canny Defense}} ([[SRD:Ex|Ex]]):''' When not wearing armor or using a shield, an iaijutsu master adds 1 point of Intelligence bonus (if any) per iaijutsu master class level to her
  +
Dexterity bonus to modify Armor Class while wielding a melee weapon. If an iaijutsu master is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
  +
  +
'''{{Anchor|Improved Reaction}} ([[SRD:Ex|Ex]]):''' At 2nd level, an iaijutsu master gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the
  +
benefit provided by the Improved Initiative feat or the Superior Intitiative Feat.
  +
  +
'''{{Anchor|Improved Feint}}:''' At 3rd level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a move action. This ability works the same as the Improved Feint feat
  +
even if she does not have the normal prerequisites for that feat.
  +
  +
'''{{Anchor|Bonus Feat}}:''' At 4th level, then again at 7th level, the iaijutsu master gains a bonus feat (selected from the list of iaijutsu master feats).
  +
  +
The epic iaijutsu master gains a bonus feat (selected from the list of epic iaijutsu feats) every 3 levels after 10th.
  +
  +
'''{{Anchor|Precise Strike}} ([[SRD:Ex|Ex]]):'''At 5th level, an iaijutsu master gains the ability to strike precisely with her katana, gaining an extra 1d6 damage added to her normal damage roll.
  +
  +
When making a precise strike, an iaijutsu master cannot attack with a weapon in her other hand or use a shield. An iaijutsu master’s precise strike only works against living creatures with
  +
discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature
  +
from a precise strike.
  +
  +
At 10th level, the extra damage on a precise strike increases to +2d6.
  +
  +
The the extra damage inflicted by the epic iaijutsu master’s precise strike increases by +1d6 every five levels above 10th.
  +
  +
'''{{Anchor|Strike from the Void}} ([[SRD:Ex|Ex]]):''' At 6th level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a free action while drawing her katana.
  +
  +
'''{{Anchor|Swift Strike}} ([[SRD:Ex|Ex]]):''' At 9th level an iaijutsu master gains the ability to make a single attack at her highest base attack bonus as a swift action.
  +
  +
'''{{Anchor|Bonus Feats}}:''' <!-- any bonus feats gained in pre-epic levels-->Cleave, Dodge, Expertise, Great Cleave, Improved Critical (katana), Improved Disarm, Improved Trip, Mobility, Power
  +
Attack, Spring Attack, Toughness, Whirlwind Attack.
  +
  +
''Epic <!--class name-->Iaijutsu Master Bonus Feat List:'' <!--list of bonus epic feats-->Blinding Speed, Devastating Critical, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Weapon Focus, Epic Weapon
  +
Specialization, Exceptional Deflection*, Improved Combat Reflexes, Infinite Deflection*, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.
  +
  +
*The epic iaijitsu master need not have ''Improved Unarmed Strike'' to qualify for these feats, but in that case must be using a light or one-handed weapon.
  +
  +
<!--
  +
====Ex-<-pluralized class name->====
  +
  +
<-What happens (if anything) if characters of this class lose an entry requirement or violate their
  +
code of conduct (if this class has one). Delete this section if there are no contingencies for
  +
continuing in this class->
  +
-->
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
 
====Playing a <-class name->====
 
====Playing a <-class name->====
Line 153: Line 527:
 
'''Combat:''' <-Typical role in combat->
 
'''Combat:''' <-Typical role in combat->
   
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->
+
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable
  +
multiclass options->
   
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
+
'''Resources:''' <-What kind of assistance members of this class can expect from each other
  +
including possible organizations->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
====<-pluralized class name-> in the World====
Line 167: Line 542:
 
'''NPC Reactions:''' <-How NPCs react to characters of this class->
 
'''NPC Reactions:''' <-How NPCs react to characters of this class->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
====<-class name-> Lore====
   
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to
  +
learn more about them. When a character makes a skill check, read or paraphrase the following,
  +
including information from lower DCs.
   
{| class="iaijutsu master d20"
+
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
! DC || class="left" | Result
Line 186: Line 562:
 
|}
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
====<-pluralized class name-> in the Game====
Line 196: Line 571:
 
'''Sample Encounter:''' <-DM placement for NPC of this class->
 
'''Sample Encounter:''' <-DM placement for NPC of this class->
   
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
+
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block.
  +
The CR of the NPC is typically the same as the EL for the encounter->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
   

Latest revision as of 04:20, 17 January 2012

Created By
rai.auge (talk)
Date Created: 2/16/2010
Status: Mechanically Complete
Editing: Please feel free to edit constructively!
Balance: Fighter

{{#set:Summary= |Length=10 |Minimum Level=7 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Iaijutsu Master[]

Becoming an Iaijutsu Master[]

Entry Requirements
Base Attack Bonus: +6.
Skills: Bluff 4 ranks, Sense Motive 4 ranks.
Feats: Improved Initiative, Quick Draw, Weapon Focus (katana).


Table: The Iaijutsu Master

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Weapon Finesse (katana), Canny Defense
2nd +2 +0 +3 +0 Improved Reaction +2
3rd +3 +1 +3 +1 Improved Feint
4th +4 +1 +4 +1 Bonus feat
5th +5 +1 +4 +1 Precise Strike +1d6
6th +6 +2 +5 +2 Strike from the Void
7th +7 +2 +5 +2 Bonus feat
8th +8 +2 +6 +2 Improve Reaction +4
9th +9 +3 +6 +3 Swift Strike
10th +10 +3 +7 +3 Precise Strike +2d6

Class Skills (Skill Points::4 + Int modifier per level).
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Jump (Str), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Tumble (Dex).

Table: The Epic Iaijutsu Master
Level Special
11th
12th
13th Bonus feat
14th
15th Precise Strike +3d6
16th Bonus feat
17th
18th
19th Bonus feat
20th Precise strike +4d6

Class Features[]

All of the following are class features of the iaijutsu master.

Weapon and Armor Proficiency: The iaijutsu master is proficient with all simple and martial weapons, but no type of armor or shield.

Weapon Finesse (katana): At 1st level the iaijutsu master gains the ability to use her Dexterity modifier instead of her strength modifier on attack rolls with her katana. This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied.

Canny Defense (Ex): When not wearing armor or using a shield, an iaijutsu master adds 1 point of Intelligence bonus (if any) per iaijutsu master class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an iaijutsu master is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

Improved Reaction (Ex): At 2nd level, an iaijutsu master gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat or the Superior Intitiative Feat.

Improved Feint: At 3rd level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a move action. This ability works the same as the Improved Feint feat even if she does not have the normal prerequisites for that feat.

Bonus Feat: At 4th level, then again at 7th level, the iaijutsu master gains a bonus feat (selected from the list of iaijutsu master feats).

The epic iaijutsu master gains a bonus feat (selected from the list of epic iaijutsu feats) every 3 levels after 10th.

Precise Strike (Ex):At 5th level, an iaijutsu master gains the ability to strike precisely with her katana, gaining an extra 1d6 damage added to her normal damage roll.

When making a precise strike, an iaijutsu master cannot attack with a weapon in her other hand or use a shield. An iaijutsu master’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike.

At 10th level, the extra damage on a precise strike increases to +2d6.

The the extra damage inflicted by the epic iaijutsu master’s precise strike increases by +1d6 every five levels above 10th.

Strike from the Void (Ex): At 6th level an iaijutsu master gains the ability to make a Bluff check to feint in combat as a free action while drawing her katana.

Swift Strike (Ex): At 9th level an iaijutsu master gains the ability to make a single attack at her highest base attack bonus as a swift action.

Bonus Feats: Cleave, Dodge, Expertise, Great Cleave, Improved Critical (katana), Improved Disarm, Improved Trip, Mobility, Power Attack, Spring Attack, Toughness, Whirlwind Attack.

Epic Iaijutsu Master Bonus Feat List: Blinding Speed, Devastating Critical, Epic Dodge, Epic Prowess, Epic Reflexes, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection*, Improved Combat Reflexes, Infinite Deflection*, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.

  • The epic iaijitsu master need not have Improved Unarmed Strike to qualify for these feats, but in that case must be using a light or one-handed weapon.



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