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Hyperjump (3.5e Spell)

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Created By
Foxwarrior (talk)
Date Created: 4/13/10
Status: Just started
Editing: Please feel free to edit constructively!
Balance: Rogue


{{#set:Summary=With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land. }} {{#set:School=Conjuration }}

Hyperjump
Conjuration ({{#arraymap: Teleportation|, |x|{{#set:Subschool=x}}x}})
Level: {{#arraymap: Sorcerer/Wizard 5|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 round
Range: Personal and touch{{#set:Range=Other}}
Target: You and up to your maximum load in objects and willing creatures
Duration: Instantaneous
Saving Throw: None (willing)
Spell Resistance: No and Yes (object)


With a cry of joy or terror, you jump with your tail sticking straight out. At the apex of your jump, you and your equipment disappear in a flash of light.

Make a Jump check. You and up to your maximum load travel up to a number of miles equal to your check in the direction of your choice.

You travel in precisely the chosen direction, so a feather fall spell will probably come in handy.

Verbal Component: The ability to speak languages is not a prerequisite for this spell.

Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.



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