Hyperjump (3.5e Spell)
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| Foxwarrior (talk) | |
|---|---|
| Date Created: | 4/13/10 |
| Status: | Just started |
| Editing: | Please feel free to edit constructively! |
| Balance: | Rogue |
{{#set:Summary=With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land. }} {{#set:School=Conjuration }}
| Conjuration ({{#arraymap: Teleportation|, |x|{{#set:Subschool=x}}x}}) | |
| Level: | {{#arraymap: Sorcerer/Wizard 5|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 round |
| Range: | Personal and touch{{#set:Range=Other}} |
| Target: | You and up to your maximum load in objects and willing creatures |
| Duration: | Instantaneous |
| Saving Throw: | None (willing) |
| Spell Resistance: | No and Yes (object) |
With a cry of joy or terror, you jump with your tail sticking straight out. At the apex of your jump, you and your equipment disappear in a flash of light.
Make a Jump check. You and up to your maximum load travel up to a number of miles equal to your check in the direction of your choice.
You travel in precisely the chosen direction, so a feather fall spell will probably come in handy.
Verbal Component: The ability to speak languages is not a prerequisite for this spell.
Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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