Jay Freedman (talk) | |
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Date Created: | September 5th 2009 |
Status: | Development |
Editing: | With permission |
{{#set:Summary=Warriors infused with green arcane magics. Paragons of strength and combat. }}
Hybrid Elite Warrior
Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show phyically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength. Hybrids can move quickly in the heaviest armor and preform long acrobatic leaps. They favor using large two-handed weapons to maximize their crushing power. Their physical frames also hide a great deal of their prowess and they often look no different from any other athletic member of their native race.
No two Hybrids are alike and each possesses a different set of talents and skills. Even so, they can almost always be found serving in military duties around the world. They enjoy serving, protecting, and they always give merit to becoming a hero. Of course, there are always a few black sheep. They are the exception, not the rule. Good or bad, law or chaos, they fight for their dreams and their honor.
Making a Hybrid Elite Warrior
Developed to make potent use of all things Strength a Hybrid becomes exponentially more powerful as they progress in levels. When working with a party it is important to remember that Hybrids do not possess the many feats and options of a fighter. They don't shield others well, command ground, use trip attacks, or do karate. They kill monsters. However, this simplified approach can make them a good option for first time players. Hybrid Elites always use common sense, leverage, and a collected mind to solve conflicts.
The following is designed to help you build a Hybrid Elite Warrior.
Abilities: Strength.
Races: Any.
Alignment: Any.
Starting Gold: 135gp.
Starting Age: Moderate
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | might | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | grip | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | power attack | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | brute strength, lightweight | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +1 | power critical 19-20 | ||||||||||||||||||||||||||||||||||||
6th | +6 | +5 | +2 | +2 | fusion | ||||||||||||||||||||||||||||||||||||
7th | +7 | +5 | +2 | +2 | ariel blitz | ||||||||||||||||||||||||||||||||||||
8th | +8 | +6 | +2 | +2 | brute strength, sprint | ||||||||||||||||||||||||||||||||||||
9th | +9 | +6 | +3 | +3 | wingless | ||||||||||||||||||||||||||||||||||||
10th | +10 | +7 | +3 | +3 | power critical 18-20 | ||||||||||||||||||||||||||||||||||||
11th | +11 | +7 | +3 | +3 | weapon option | ||||||||||||||||||||||||||||||||||||
12th | +12 | +8 | +4 | +4 | brute strength, athlete | ||||||||||||||||||||||||||||||||||||
13th | +13 | +8 | +4 | +4 | critical cleave | ||||||||||||||||||||||||||||||||||||
14th | +14 | +9 | +4 | +4 | improved ariel blitz | ||||||||||||||||||||||||||||||||||||
15th | +15 | +9 | +5 | +5 | power critical 17-20 | ||||||||||||||||||||||||||||||||||||
16th | +16 | +10 | +5 | +5 | brute strength, resist | ||||||||||||||||||||||||||||||||||||
17th | +17 | +10 | +5 | +5 | fierce charge | ||||||||||||||||||||||||||||||||||||
18th | +18 | +11 | +6 | +6 | freedom | ||||||||||||||||||||||||||||||||||||
19th | +19 | +11 | +6 | +6 | endure | ||||||||||||||||||||||||||||||||||||
20th | +20 | +12 | +6 | +6 | brute strength, greater ariel blitz | ||||||||||||||||||||||||||||||||||||
Class Skills (skillpoints::2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Hybrid Elite Warrior.
Weapon and Armor Proficiency: Simple, Marital Weapons. Light, Medium, Heavy Armor.
might (Ex): You trade your Dexterity modifier to armor class for your Strength modifier.
grip (Ex): You gain twice your Strength modifier to damage when using a two-handed weapon.
power attack (Ex): You gain the Power Attack feat.
brute strength (Ex): Everytime you gain this ability you gain a +1 to your Strength score.
lightweight (Ex): You can move at base speed in heavy armor.
power critical (Ex): You gain automatically confirmed critical hits on for the attack roles listed on the Table:The Hybrid Elite Warrior.
fusion (Ex): You gain your Strength modifier to all saves. This replaces all other ability bonuses.
aerial blitz (Ex): You gain a Jump Speed of 30 feet. You may leap in a straight line, in any direction and while ignoring difficult terrain, as a move action. All your following attacks, if any, are treated as a charge; you gain a +2 to hit and a -2 to armor class for one round.
sprint (Ex): You can run at five times your base land speed.
wingless (Ex): You can make a Jump check, DC15, to negate any and all Falling damage as an immediate action.
weapon option (Ex): You gain a +2 bonus to armor class against ranged attacks. At the beginning of your turn you may trade this bonus for 2d6 sneak attack damage as a swift action.
athlete (Ex): You gain a +4 bonus to all Strength checks.
critical cleave (Ex): Whenever you gain an automatic critical hit you can make one additional attack against all opponents within reach, other than your target.
improved aerial blitz (Ex): You gain a Jump Speed of 60 feet. You may leap in a straight line, in any direction and while ignoring difficult terrain, as a move action. All your following attacks, if any, are treated as a charge; you gain a +2 to hit and a -2 to armor class for one round.
resist (Ex): You can always move and attack as if under the influence of the Endure Elements spell.
fierce charge (Ex): Whenever you charge you can make a full attack.
freedom (Ex): You can always move and attack as if under the influence of the Freedom of Movement spell.
endure (Ex): You gain damage reduction 5.
greater aerial blitz (Ex): You gain a Jump Speed of 90 feet. You may leap in a straight line, in any direction and while ignoring difficult terrain, as a move action. All your following attacks, if any, are treated as a charge; you gain a +2 to hit and a -2 to armor class for one round.
Ex-Hybrid Elite Warrior
Any Hybrid Elite who multi-classes trades the Might ability for the Dodge feat. They retain all other benefits of the class.
Epic Hybrid Elite Warrior
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Epic Endure 7/- | ||||||||||||||||||||||||||||||||||||||||
22nd | Epic Weapon Option | ||||||||||||||||||||||||||||||||||||||||
23rd | |||||||||||||||||||||||||||||||||||||||||
24th | Epic Brute Strength | ||||||||||||||||||||||||||||||||||||||||
25th | Epic Endure 9/- | ||||||||||||||||||||||||||||||||||||||||
26th | |||||||||||||||||||||||||||||||||||||||||
27th | |||||||||||||||||||||||||||||||||||||||||
28th | Epic Brute Strength | ||||||||||||||||||||||||||||||||||||||||
29th | Epic Endure 11/- | ||||||||||||||||||||||||||||||||||||||||
30th | Epic Ariel Blitz | ||||||||||||||||||||||||||||||||||||||||
2 + Int modifier skill points per level. |
Epic Endure (Ex): You gain an additional +2 damage reduction.
Epic Weapon Option (Ex): You gain an additional +2 to armor class against ranged attacks. At the beginning of your turn you may trade this bonus for 4d6 sneak attack damage as a swift action.
Epic Brute Strength (Ex): You gain a +1 to your Strength score. You also gain an additional +2 to Strength checks.
Epic Ariel Blitz: You gain a Jump Speed of 120 feet. You may leap in a straight line, in any direction and while ignoring difficult terrain, as a move action. All your following attacks, if any, are treated as a charge; you gain a +2 to hit and a -2 to armor class for one round.
Human Hybrid Elite Warrior Starting Package
Armor: Scalemail (speed 20ft.)
Weapons: Greatsword (2d6. 19-20/x2)
Skill Selection: Pick a number of skills equal to 2 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Climb | 4 | Str | 4 |
Jump | 4 | Str | 4 |
Feat: Weapon Focus.
Bonus Feats: Endurance.
Gear: Backpack w waterskin, bedroll, flint and steel, 3 torches, and 3 days trail rations.
Gold: 10g.
Campaign Information
Playing a Hybrid Elite Warrior
Religion: By alignment.
Other Classes: Empathy with Martial Classes.
Combat: Melee Combatant. Damage output is your specialty. To maximize your crushing power it is recommended you gain an exotic weapon proficiency, such as the Full-blade weapon.
Advancement: Multi-classing can add breadth to your vertical progression.
Hybrid Elite's in the World
The H/E are not born fighters. However, when they attain their unnatural strength and speed they make excellent swordsmen. Nearly every known Hybrid got their start through the military lifestyle.
Daily Life: Soldiering.
Notables: There are very few known hybrid elites among all the races.
Organizations: Fighters Guild, Local Army or Militia member.
NPC Reactions: regarded as a gifted fighter or an elite soldier.
Hybrid Elite Lore
Characters with ranks in Knowledge (local) can research the H/E to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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5 | They are very gifted fighters and very rare to any region. |
10 | They can perform feats of great strength beyond any known swordsman. |
15 | They have infused strong amounts of green magic into their bodies, giving them unique traits. |
20 | Many male Hybrids have a fetish for spiky hair and oversized swords. |
Hybrid Elite Warrior's in the Game
Soldiers and Mercenarcies of diverse race and background. They can be found all over the world in very small numbers. Always noticeable with a large weapon hung from their back and strange green glowing eyes. Able to crush the strongest foe with their godly strength. Players of this class will have an great time smashing heads.
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