|Editing:||Mechanical changes on Talk please.|
Humans have been known to augment themselves with artifical parts, both organic and inorganic, to achieve some enhanced effect on their bodies. Some warforged, upon seeing this practice, realized it could work in reverse. Thus did they become "cyborgs" of a different sort, applying flesh over metal and wooden parts to make a functioning whole. This was a blessing for warforged who wished to become more like living creatures, both those who became ReforgedRoE and those without the dedication to such class would occationally dabble in humanoid grafts. It was especially useful for female-minded warforged, who often were placed in male-oriented body frames and creating dissonance of body and mind. However, while they certainly gain more human traits some humanoids distrust the augmented even more than normal warforged, perhaps bordering too close to the uncanny valley, humanoid but not quite human.
The humanoid skin graft consists of a layer of flesh which is grown over the construct, granting the construct an explosive riot of tactile sensations, as well as an obvious layer of humanity which is broken only by subtle joints and creases, where the underlying exoskeleton may show. The skin regrows on its own, allowing it to regenerate even when injuries reach deep, and does not hamper the armor of the warforged. This is represented by average wounds sealing themselves in about 1 round, though effects that cause aggravated damage to the skin (particularly bad tearing, or magical bleeding effects) will require the wearer of the skin to hold the affected pieces together for them to heal. The expanded senses grant a +2 racial bonus to wisdom, canceling their racial penalty. The superior tactile sensations also grant a +1 racial bonus to any dexterity skill checks, and search checks. For each humanoid graft which they possess they gain a +1 racial bonus on disguise checks made to appear as a humanoid creature.
Humanoid Grafts function only when applied to constructs; applied to any other creature and they rot away over the course of 2d4 days. During construction, spells are employed to bond the flesh to metal, but once applied it is forever a mundane part of the construct.