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|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast|
|Hit Dice:||6d10+12 (45 hp)|
|Initiative:||+5 (+5 Dex)|
|Armor Class:||18 (+2 Dex, +6 natural), touch 12, flat-footed 16|
|Attack:||2 Slams +11 (1d8+5, 19-20/x2) or as weapon|
|Full Attack:||2 Slams +11 (1d8+5, 19-20/x2) or as weapon|
|Space/Reach:||5 ft./15 ft.|
|Special Attacks:||Fighting Style, Foresight, Rolling Kick, Hi Jump Kick, Mind Reader|
|Special Qualities:||Darkvision 60 ft., low-light vision|
|Saves:||Fort +7, Ref +7, Will +2|
|Abilities:||Str 20, Dex 14, Con 14, Int 14, Wis 10, Cha 8|
|Skills:||Balance +17, Jump +20, Spot +9, Tumble +11|
|Feats:||Improved Natural Attack (slam), Combat Reflexes, Improved Critical (slam)|
|Advancement:||7-20 HD (Medium) or by character class|
Description::This creature has a vaguely humanoid torso with two eyes staring out from its upper ribcage area. Its limbs are elastic, and seem to twist into whatever shape the creature deems necessary.
When a Tyrogue trains primarily in offense, it learns to extend its kicks past their natural limits and empower its muscles, transforming into the quick-kicking Hitmonlee.
Rolling Kick (Ex): Hitmonlee can rotate its legs in a dance of doom, moving and attacking its opponents skillfully in the same action. It can move up to its speed and make a slam attack against all opponents adjacent to its path as a full-round action. This movement does not provoke attacks of opportunity. It only gets one attack per opponent in a single Rolling Kick, even if it passes by multiple times.
Hi Jump Kick (Ex): Using its ridiculously springy legs, Hitmonlee can leap and attack even opponents who are very high up. As a full-round action, it makes a Jump check and can attack an opponent within its move speed horizontally and within 2.5 feet vertically for each point of the check result. It makes a slam attack against the opponent, and lands on the ground within its move speed of the initial position, in the direction of the opponent attacked.
- Hi Jump Kick does not provoke an attack of opportunity from the target due in part due to the sheer ridiculousness of the jump, but provokes from other creatures as normal for movement.
Mind Reader (Su): As a standard action, Hitmonlee may focus its mind to detect the future movement of an opponent within 120 feet, gaining a +10 insight bonus to its next attack against that opponent. Anything which would block detect thoughts also blocks this ability.
Foresight (Su): As a move action, Hitmonlee may focus its ki into its slam attack and treat all its attacks that round as if they were dealt with a magic ghost touch weapon. This does not bestow an enhancement bonus.
Skills: Hitmonlee has a superb sense of balance, and gains a +4 racial bonus on Balance and Jump checks.
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