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(Racial Traits)
(Racial Traits)
 
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===Racial Traits===
 
===Racial Traits===
   
* {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Their bodies are frail with little support, but whatever constitutes what shapes them is strong and connected with the flows of reality, giving them great insight and confidence.
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* {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Their bodies are frail with little support, but whatever constitutes what shapes them is strong and connected with the flows of reality, giving them great insight and confidence.
 
* [[Type::Aberration]]: Heucos are not subject to spells or effects that affect humanoids only, such as ''[[charm person]]'' or ''[[dominate person]]''.
 
* [[Type::Aberration]]: Heucos are not subject to spells or effects that affect humanoids only, such as ''[[charm person]]'' or ''[[dominate person]]''.
 
* [[Size::Medium]]: As Medium creatures, heuco have no special bonuses or penalties due to their size.
 
* [[Size::Medium]]: As Medium creatures, heuco have no special bonuses or penalties due to their size.

Latest revision as of 06:36, March 16, 2010

Created By
Eiji-kun (talk)
Date Created: 3-15-10
Status: Complete
Editing: Please feel free to edit constructively!


HeucoEdit

Summary::Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty. The heuco is a strange race said to be born from a curse. From whatever humanoid race they once were, they were damned to be hollow, nothing more than skin deep, and never know the rush of real emotion. Their hollow insides are as spiritual as they are physical, allowing them to channel spirits easily, but also fall victim to possession just as well.

PersonalityEdit

One would imagine one would be saddened to live a cursed existence (if the legends of their creation are accurate that is), but the heuco mind little. In fact, few things stir them, for the heuco have forgotten the touch of emotion. Logical and pragmatic, they are slow to be moved by joy and sorrow alike. Only in most rare occation does emotion ever show, and those few who have claimed to have seen it say that those times they almost seemed human.

Physical DescriptionEdit

The initial race the heuco were spawned from is unknown, but they were humanoid, and possibly of elven nature, for they possess small pointed ears and lithe forms, made ever more lithe by their hollow states. From the holes within their eyes and mouth, and that caused by wounds, one can see that under their skin is simply a thick gray layer of underskin, and nothing but shadow and air. Whatever fills out the shape of the heuco is utterly invisible and intangable, and without their skin, the heuco's phantom form dissipates into nothing, leaving behind the suit of epidermis. As such, the heuco are largely boneless, with exception of teeth and jaw, where the tongue connects and empties behind into the nothing beyond, and their eyes are empty, marked with small flames of light where pupils should be. Combined with an expressionless visage they look rather grim and serious, even when they claim they are content and happy.

Their bodies seem stretched out, an they stand anywhere between 6 to 7 feet tall, but weigh surprisingly little being nothing but skin. They otherwise have human features... a human face, hands, legs, hair and all, and favor long robes and flowing shapes which appear to bulk up their frame. Heuco are capable of eating and digesting food, though how the food seems to hang in the air where a stomach should be and vanish hours later is a mystery.

RelationsEdit

Heuco do not have strong feelings towards many species, and open to all as equals. They are always willing to give others a chance, and thus can be found nearly anywhere they themselves are not oppressed. Their natures are often off-putting, but they almost never come up as hostile.

AlignmentEdit

The lack of emotion subdues the extremes in alignment found in other races. Many heuco are true neutral.

LandsEdit

As a rule, heuco can be found anywhere. Ghremlond hosts a fair amount of them, having found kinship with similarly neutral-aligned and physically off-putting folks.

ReligionEdit

The nature of the heuco makes religion a mixed batch. Some turn inward, an attempt to find substance in their lack of substance, becoming monks or psionicists and trusting in the power of the self to gaurd themselves from spirits outside. Others seek outward, looking to the gods for a means to fill their soul, or finding the arts of binding and purposefully drawing spirits within their body. Heuco have a concern that they may not possess a soul, not a complete one anyway, and thus their fate in the afterlife is somewhat unknown. They can be brought back as any living creature, indicating there is at least something present.

LanguageEdit

Heuco speak Common, but have an echoing, booming voice. Many learn to speak other languages to compliment their ease in interacting with others.

NamesEdit

Heuco names have a haunting mellow tone to them. Names which could easily be sounds from wind instruments, and heavy use of vowels are common.

Racial TraitsEdit

  • -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma: Their bodies are frail with little support, but whatever constitutes what shapes them is strong and connected with the flows of reality, giving them great insight and confidence.
  • Type::Aberration: Heucos are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
  • Size::Medium: As Medium creatures, heuco have no special bonuses or penalties due to their size.
  • Heuco base land speed is 30 feet.
  • Heuco gain 4 extra skill points at 1st level and 1 extra skill point at each additional level. Their logical mindset and long lifespans tends to allow greater learning.
  • Channel Spirit (Su): The world is populated with latent spirits, and the heuco can draw upon them to gain certain benefits. At the beginning of the day, with 5 minutes of meditation, a heuco can invite various spiritual archtypes into their body, augmenting their abilities while giving the benign spirits a chance to experience the world. As heuco are often channeling something at all times, even accidentally, they qualify for Host feats found in Complete Psionic. Select your channeled spirit for the day from the list below. At 6 HD, you may host two spirits at once. At 12 HD, you may host three spirits at once. Finally at 18 HD you may host up to a maximum of four spirits at once. You need not prepare all the spirits at the same moment, but each spirit takes an additional 5 minutes of meditation, and the spirits leave after you rest.
Channel Spirits
Spirit Effect
Enlightened Spirit who sought personal self improvement, your senses become razor sharp. You gain a +2 insight bonus on Listen, Sense Motive, Spot, and Survival checks.
Forceful Spirit who would never back down, not even in death, and giving you a will of iron. You gain a +2 insight bonus on Intimidate (canceling your penalty) and may use intimidate as a move action.
Guardian Spirit who guarded something in life, you become a bulwark to defend others. As a swift action you may subtract up to 5 points of AC from your armor class and grant it to another adjucant to you for 1 round.
Intellectual Spirit who spent their life seeking knowledge, you gain brief insight into their memory. You may either gain a +1 insight bonus on all knowledge checks, or a +3 bonus on a single knowledge check.
Magical Spirit of a magical creature now passed, you now obtain some of their mystic power. Select three cantrips from the sorcerer/wizard spell list, you may use each 1/day.
Noble Spirit who died with honor, you emit an aura others find trusting. You gain a +2 bonus on all social skill checks (negating your penalty) against non-chaotic creatures. Against chaotic creatures, you instead take an additional -2 penalty.
Pacifist Spirit who sought to avoid conflict, you find yourself more defensive. You gain the Dodge feat. This cannot be used to fulfill pre-requisites.
Predator Spirit who was a hunter in life, and continues to hunt in death. You gain the favored enemy ability as a 1st level ranger. This does not qualify you for pre-requisites, but can stack with an actual ranger's favored enemy.
Prophet Spirit who decidated themselves acting the will of the gods, you gain their divine connection. You may use the guidance spell at will, but never on yourself.
Subtle Spirit who worked in the shadows, for good or ill, you find your home hiding in darkness. You gain a +2 insight bonus on Forgery, Hide, Move Silently and Open Lock checks.
Tactical Spirit who may have been a general and worked with armies, you gain some of their tactical genius. You gain a +2 bonus on initiative checks.
Warrior Spirit who perished in combat, you gain their talent in battle. You gain a +1 insight bonus to attack and damage on any one weapon.
  • Featherlight (Ex): Unusually lightweight, they do not take as much damage falling. All fall damaged is halved.
  • Heuco take a racial -2 penalty on all social skill checks (Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive), but gain a racial +2 bonus on all Intelligence-based skill checks. Because of their weight, they also gain a +4 racial bonus to Jump checks.
  • Hollow Body (Ex): Being extraordinarily light is a disadvantage. They take a -4 penalty on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Heuco are treated as one size category smaller when dealing with wind effects and effects which would move their position and are based on size. They are also treated as one size category smaller when advantageous for the purpose of spells and spell like abilities (such as the limits on a teleport spell).
  • Hollow Soul (Ex): With only a shadow of a soul, the heuco is very easy to possess. They take a -2 penalty on saves against possession attempts, opposed ego rolls from intelligent items, and spells which otherwise duplicate such effects (like magic jar). On the other hand, the same alien nature of their soul allows them to resist mind-affecting effects much stronger, granting them a +4 racial bonus on their saves, and a +8 bonus against abilities which work by altering emotions (such as crushing despair).
  • Logical Study (Ex): Bereft of emotion, a heuco is able to focus on certain matters at hand. Concentration, and all Knowledge skills are always class skills for the heuco. If the heuco becomes psionic, add Autohypnosis to class skills known.
  • Heuco gain the Bind VisageToM feat, allowing them to bind visages. If a heuco takes levels in binder, they lose this feat and instead improve their effective binder level by 2. This stacks with the Improved Binding feat and other feats or abilities which improve your binder level.
  • Automatic Languages: Common.
  • Bonus Languages: Abyssal, Auran, Celestial, Draconic, Elven, Halfling, Infernal, Sylvan, and Undercommon.
  • Favored Class: Monk, Psychic Warrior, or BinderToM.
  • Level Adjustment: +Level Adjustment::1
  • Effective Character Level: Effective Character Level::2

Vital StatisticsEdit

Table: Heuco Random Starting Ages
Adulthood Simple Moderate Complex
40 years +1d6 +1d8 +2d6
Table: Heuco Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
200 years 400 years 600 years +10d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Heuco Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 6" +3d6 60 lb. × (1d2) lb.
Female 6' 0" +3d6 40 lb. × (1d2) lb.



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