Hellspawn (3.5e Template)
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| Leziad (talk) | |
|---|---|
| Date Created: | 4 July, 2008 |
| Status: | Finished, to be polished. |
| Editing: | Please feel free to edit constructively! |
Hellspawn
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Creating a Hellspawn
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This template is an aquired template or an inherited template, it can be added to any humanoid or monstrous humanoid.
Size and Type
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Size remain the same.
Hit Dice
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No change to the creature HD
Speed
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No change.
Armor Class
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Gain +2 to Natural AC
Attack
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Gain a claw attack and retain the ability to use weaponry.
Full Attack
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A hellspawn fighting without weapons uses both claws when making a full attack. If armed with a weapon, if it has a hand free, it uses a claw as an natural secondary attack.
Damage: Hellspawn have claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.
A hellspan
| Size | Claw Damage |
|---|---|
| Fine | _ |
| Diminutive | 1 |
| Tiny | 1d2 |
| Small | 1d3 |
| Medium | 1d4 |
| Large | 1d6 |
| Huge | 1d8 |
| Gargantuan | 2d6 |
| Colossal | 3d6 |
Special Qualities
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Special Qualities: A fiendish creature retains all the special qualities of the base creature and also gains the following.
- Darkvision out to 60 feet. May see in magical darkness.
- Damage reduction 5/Good.
- Resistance to cold and fire 5.
- Spell resistance equal to the creature’s HD (maximum 20).
Abilities
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+2 Strength, +2 Intelligence, +2 Charisma
Skills
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As the base creature.
Feats
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No Change.
Environment
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Dark environment.
Organization
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As the base creature.
Challenge Rating
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As the Base creature +2
Treasure
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Double
Alignment
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Anything Chaotic neutral and "down"
Advancement
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No change
Level Adjustment
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+1.
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