Dungeons and Dragons Wiki
Advertisement
Created By
Dragher (talk)
Date Created: 2012
Status: Up for Review
Editing: Please feel free to edit constructively!
Balance: Wizard
 
[[Image:
Pyromancer by thedurrrrian-d56ortj

HellFire Destroyer

|200px]]

Summary: Fire. The Hellfire destroyer is a mage whose body has been through the devastating heat of the Hellfire. The presence of the Hellfire in his very soul does not consume him like the others, instead, he takes power from it becoming one with the flame itself, sharing the instinct of burning everything in his path.

Length: 10 levels; minimum level: 7.


HellFire Destroyer

You cannot escape, the flame envelops everything your soul shall be burnt to damnation.

There is no art behind the HellFire Destroyer, only few mages whose body have experienced and overcome the fire of hell upon their skin can wield completely the power of the Hellfire. They spread terror and destruction, whoever cross their way will know the true meaning of suffering and will experience the pain of hell even before death, the nature of the HellFire Destroyer brings him to a path of destruction. Their body is just a vehicle through which the most terrifying powers of the Hellfire are displayed at their full potential.

Becoming a HellFire Destroyer

The HellFire destroyer's power takes origin from his very soul, constantly enveloped by the HellFire, his spellcasting abilities allow him to use it in ways no other mage have ever dared to. It embodies the strenght that only the purity of the Element fire can give making the sorcerer an outstanding fighter without recurring to his usual spells.

Entry Requirements
Skills: Knowledge (Arcana) 8 Ranks, Intimidate 5 Ranks, Spellcraft 5 Ranks.
Feats: Energy Substitution (Fire), any other metamagic feat.
Spellcasting: Must be able to cast 4th level arcane spells. Campaign: Must have survived to high temperatures at least once.
Table: The Pyromancer

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +2 Heat Blast, Flame Armor, Hellish Endurance, Hellish Smelter +1 of existing arcane spellcasting.
2nd +2 +3 +3 +3 Everburning Aura, Forged by BrimStone +1 of existing arcane spellcasting.
3rd +3 +3 +3 +3 Magmatic Armour, Inner Combustion +1 of existing arcane spellcasting.
4th +4 +4 +4 +4 Spontaneous Combustion, Vulcan Blacksmith +1 of existing arcane spellcasting.
5th +5 +4 +4 +4 Gift of the Blessed Fire, HellFire Globus +1 of existing arcane spellcasting.
6th +6 +5 +5 +5 Volcanic Blow,Heat Drain, +1 of existing arcane spellcasting.
7th +7 +5 +5 +5 Spontaneus Burst, Thermal Vision +1 of existing arcane spellcasting.
8th +8 +6 +6 +6 Persisting Flame, Incandescent Rain +1 of existing arcane spellcasting.
9th +9 +6 +6 +6 Hellfire Manipulation +1 of existing arcane spellcasting.
10th +10 +7 +7 +7 Hellfire Master, +1 of existing arcane spellcasting.

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Survival (Wis), Spellcraft (Int).

Class Features

All of the following are class features of the Pyromancer.

Spellcasting: At every level, the HellFire Destroyer gain new spells per day and an increase in caster level (and spells known, if applicable) as if she had also gained a level in a arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one arcane spellcasting class before becoming a Pyromancer, she must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Heat Blast (Sp): The HellFire Destroyer can focus his energies into an high temperature air Blast that knocks whoever in a range of 9 meters from him. To avoid being thrown away by the Blast the enemy must pass a Fortitude throw with DC: 15+ Level of the HellFire Destroyer.Using this ability takes one Standard action and cannot be used again before 1d4 rounds after usage.

Flame Armor (Su): The Pyromancer retains the heat energies from casting many fire spells and begins to meld them into armour. The Pyromancer gains a natural armor bonus equal to his Pyromancer level. He is under a constant endure elements effect.

Hellish Endurance (Ex): The Hellfire Destroyer has been through hell in their life and has gained endurance because of this. The Hellfire Destroyer gains +4 to Strength, Constitution and Dexterity.

Hellish Smelter (Su): thanks to the Infernal Nature of his powers the HellFire destroyer can Melt anything he please, he can fuse 100kgs of matter per day for each level of HellFire Destroyer.

Forged by BrimStone (Su): The Hellfire Destroyer was hardened through the fires. The Hellfire Destroyer gains his Strength to AC, Initiative and all saving throws. This stacks with and existing abilities and traits the Hellfire Destroyer currently possesses.

Everburning Aura (Su): The HellFire Destroyer can exceed the spell per day limit of his spellcaster class, each additional spell will result him 1 damage per spell level and 1 Constitution damage per each 3 spell level, the HellFire Destroyer will gain back 1 point of Constitution every 10 minutes. he loses the ability to cast spells with the Ice descriptor, and must surpass a concentration throw with DC: 25 if he wants to cast any spell while partially or totally submerged by water.

Magmatic Armour (Su): Once per the HellFire Destroyer level divided by 3 a day, the HellFire Destroyer can create upon himself a very resistent Armour made out of dense Lava which gives a D12 Armour class bonus,the Armour does not give any penalty at casting spells but it inflicts a +40 penality to the dc of swim and Jump checks; each Round the caster receives a damage Equal to the Half of the Armour Bonus minus the Constitution modifier; activating this ability takes a complete round, while deactivating it is a swift action ( the Armour will automatically disappear after 1 hour after its creation).

Inner Combustion (Su): Once a day, The HellFire Destroyer can fuel his power by burning his own body, by reducing to a half his Constitution he can increase his Strenght by the same amount of reduced constitution for 1d10 rounds, after that, the Strenght returns to his normal value but It takes 10 minutes to regain 1 point of constitution. At 6th and 9th Level he can use this ability one more time a day.

Spontaneous Combustion (Su): The HellFire Destroyer can set anything on fire with the only the power of his mind; the target in order to avoid being enveloped by flames must surpass a Fortitude Dc:15+HellFire Destroyer Level. This ability can also be casted on Ice and Water, but instead of taking fire, the element will melt or vaporized.

Vulcan BlackSmith (Su): All the Magic weapons the HellFire Destroyer wields gain the Flaming Burst effect (the effect vanishes when the weapon is no more held by the Hellfire Destroyer).

Volcanic Blow (Su): Once a day The HellFire Destroyer can Summon a small volcanic eruption.Being with his feet on the soil, the the ability takes 3 rounds during which the HellFire destroyer must pass 3 concentration checks (dc: 15), at the 4th Round, an Area with the diameter of 10 meters will erupt dealing 1d12xHellFire destroyer Level to whatever is inside the radius of the explosion ignoring saving throws and armour class.

Heat drain (Su): The HellFire Destroyer is no longer harmed by common fire, instead of taking damage, the HellFire destroyer 1/2 of the heat to gain back lost Health points

Gift of the Blessed Fire (Su): The HellFire Destroyer becomes one with the flame he wields, being blessed by its power. At fifth level, he gains the Fire subtype. His unarmed attacks deal +1d8 fire damage, and attacks against him using unarmed strikes or natural weapons cause the attacker to take 1d4 fire damage. Also, any spell with the [Fire] descriptor has no caster level limit. If the HellFireDestroyer already has the Fire subtype, then he loses the Vulnerability to Cold.

HellFire Globus (Sp): Once per day, the HellFire Destroyer can create a 2 meters diameter HellFire Sphere that sourrounds him wherever he goes for 1d12 Rounds.Until he is inside the Globus he cannot cast any invocation spell. Whatever enters in contact with the sphere takes 2d12 damages and is set on fire, if an enemy enters inside the sphere get a -4 penalty to the Ac and all the save checks, taking 2d12 damages for each turn inside the sphere. At 8th level he is able to cast the HellFire globus twice a day.

Spontaneous Burst (Sp): At 7th Level a HellFire Destroyer can cause an explosion with the only power of his mind.As a standard action anything on which the HellFire Destroyer focuses explodes or is damaged by an explosion upon him if he does not pass a Fortitude check Dc: 15+ HellFire Destroyer level.The Burst deals 2d12 damages and inflicts 1d4 Fire damage each round. The ability can't be used for 1d12 rounds.

Thermal Vision (Ex): The HellFire Destroyer gains the ability to actually see heat as luminescence, this allows him to distinguish illusions and find living beings hidden in the darkness.

Persisting Flame (Su): The Pyromancer's fire spells don't just do normal damage, they leave burns and pains on his enemies and their damage persists. At eighth level, anyone damaged by one of the Pyromancer's spells that has the [Fire] descriptor that dealt damage takes half the damage dealt again at the start of their next turn.

Incandescent Rain (Sp): The HellFire destroyer can generate and throw in the air a concentrated HellFire Sphere which will detonate at his will (maximum 3 rounds). The explosion will make rain HellFire flames which will hit everything inside a range of 50xnRounds meters dealing D12 damage for 1d6 rounds, it however allows a Reflex saving throw to halve the damage (Dc: 15+HellFire level), if failed another saving throw on the Fortitude will prevent the target to be set on fire.

Hellfire Manipulation (Su): The Pyromancer is beyond mere fire; he becomes attuned to the manipulation of Hellfire, a much more devestating fire source that burns at the very soul, rather than just the body. At ninth level, the Pyromancer can change any fire damage into Hellfire damage. Half the damage dealt is fire damage (that ignores the first 10 points of fire resistance) and the other half ignores fire resistance and immunity.

Hellfire Master (Su): The Pyromancer is fully attuned to the source of Hellfire; the everburning heat that pulsates throughout all existance. He becomes a literal Scion of Fire. At tenth level, he is healed by fire damage and has no vulnerability to cold damage. His Fire Armor gains the Warm Shield version of fire shield as a continuous effect.

Campaign Information

Playing a HellFire Destroyer

Combat: The HellFire destroyer possesses an high resistance which allows him to engage close quarter fights even without using spells, being a very versatile fighter, the HellFire Destroyer doesn't need to be protected or behind the rest of the group like other mages, instead he often takes the lead of an offensive action.

Advancement: A HellFire Destroyer will advance into another spellcasting class; one that may allow it to have more command over his area of effect spells or increase his caster level to squeeze more power out of fire spells. The Archmage is useful because of its Master of Shaping and Spell Power abilities.

Resources: The HellFire destroyer has a strict bond with the Fire Element, as it is the true source of his power he avoids being in cold or wet environments.

The HellFire Destroyer in the World

2500 people used to live in Unterban city before the Destroyer arrival, now it's a ghost town

HellFire Destroyers bring the terror amongst the weaker, if not under control of a wise mind, such power is source of pain and sufferance for many.The gift of the HellFire is received by both forces of evil and good making people suspicious and afraid of such spellcasters. There are few many HellFire Destroyers on Earth and most of all prefer to live alone near , far away from other people.

NPC Reactions: HellFire destroyers are a rare kind of mages, in many parts of the world they remain unknown to common people, but wherever the memory is still present, they are feared.Other spellcasters usually mistake them for highly expert pyromancers.

HellFire Destroyer Lore

Characters with ranks in Knowledge (Arcana) can research HellFire Destroyer to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 HellFire Destroyers are wizard whose power come from the element fire.
16 HellFire destroyers drain their power from the heat around them.
21 A HellFire destroyer can combust anything with the power of his mind.
26 HellFire destroyers soul is costantly burnt by the fire of the deepest pit of hell.

Pyromancer in the Game

Pyromancers are casters who have an unhealthy obsession with fire. They can be from anywhere; but they also, like Cryomancers, can be from the frozen wastelands, using their fires to keep people hot, rather than using the cold. But, ultimately, pyromania is just inherent in a lot of people who want to see things burn!

Adaptation: Pyromancers may already exist; they are the blasters who love to set things alight, they want to watch the world burn, or they want to study the fires with delight. They are wherever mages are and they exist to blast.

Sample Encounter: Bargstaan Drior is a Half-Orc HellFire Destroyer who is exterminating the Village of Haldenburg near the Volcano Onocnatu.

No Title

No Title

No information

EL 14: Bargstaan Drior, HellFire OverLord

File:Placeholder

This is your user page. Please edit this page to tell the community about yourself!

My favorite pages

  • Add links to your favorite pages on the wiki here!
  • Favorite page #2
  • Favorite page #3

Back to Main Page3.5e HomebrewClassesPrestige Classes

Advertisement