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3rd-level transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: Concentration, up to 1 minute

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.[1]:93 [2]:250


  1. Wizards of the Coast. "Player's D&D Basic Rules V2". Retrieved 11 Nov 2014.
  2. Wizards RPG Team. Player's Handbook. Wizards of the Coast. ISBN 978-0-7869-6560-1.

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