Handy Watchbeast (3.5e Monster)
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| Date Created: | 4/7/10 |
| Status: | Just started |
| Editing: | Please feel free to edit constructively! |

Added by FoxwarriorContents |
Handy Watchbeast
{{#set:Name=Handy Watchbeast|CR=5|Size=Medium|Summary=A terrifying, yet easily tricked wielder of time|Type=monstrous humanoid}}
| fighter 4 | |
| CN Medium monstrous humanoid | |
| Init/Senses | +8/Listen -1, Spot -1 |
| Languages | Gnome |
| AC | 21, touch 20, flat-footed 13 (+1 natural, +2 deflection, +8 dexterity) |
| hp | 18 (4 HD) |
| Fort/Ref/Will | 3/12/0 |
| Speed | 40 ft. (8 squares) |
| Melee | 1 unarmed +13 (1d3+8) |
| Base Atk/Grp | +4/+3 |
| Abilities | Str 8, Dex 26, Con 8, Int 8, Wis 8, Cha 6 |
| SQ | Evasion, Break Time, Bend Time, Improved Grab |
| Feats | Lightning Reflexes, Spiritual Weapon (Unarmed), Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Combat Reflexes |
| Skills | Balance +12 |
| Advancement | — |
| Evasion | If the Handy Watchbeast succeeds on a Reflex save for half damage, it takes no damage instead. |
| Break Time | The Handy Watchbeast can sacrifice one of its watches as a swift action in order to gain an extra turn, as per time stop, but only for 1 turn. Sacrificing a watch gives the Handy Watchbeast a negative level. |
| Bend Time | The Handy Watchbeast can release stored energy in its watches as a swift action. It takes 1 point of nonlethal damage, but gets a +10 bonus to Dexterity for the round. |
| Improved Grab | The Handy Watchbeast can initiate a grapple whenever it hits with a melee attack. |
Strategies and Tactics
The Handy Watchbeast can attempt a variety of things, probably some of them involving 9 Attacks of Opportunity per round. When those fail, the Handy Watchbeast can use Break Time to run away.
Sample Encounters
A Handy Watchbeast is about to pick up a watch from a bear trap. When you come across it, however, it becomes very defensive, and tries to send you away.
Ecology
Environment: Forests and places with a lot of gears or watches.
Alignment: Handy Watchbeasts are consumed with a desire to collect watches. Perhaps because this has a very measurable effect on their power. They care not for society, but aren't particularly spiteful, so they tend to be Chaotic Neutral.
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