|Editing:||Please feel free to edit constructively!|
|CN Medium monstrous humanoid|
|Init/Senses||+8/Listen -1, Spot -1|
|AC|| 21, touch 20, flat-footed 13|
(+1 natural, +2 deflection, +8 dexterity)
|hp||18 (4 HD)|
|Speed||40 ft. (8 squares)|
|Melee||1 unarmed +13 (1d3+8)|
|Abilities||Str 8, Dex 26, Con 8, Int 8, Wis 8, Cha 6|
|SQ||Evasion, Break Time, Bend Time, Improved Grab|
|Feats||Lightning Reflexes, Spiritual Weapon (Unarmed), Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Combat Reflexes|
|Evasion||If the Handy Watchbeast succeeds on a Reflex save for half damage, it takes no damage instead.|
|Break Time||The Handy Watchbeast can sacrifice one of its watches as a swift action in order to gain an extra turn, as per time stop, but only for 1 turn. Sacrificing a watch gives the Handy Watchbeast a negative level.|
|Bend Time||The Handy Watchbeast can release stored energy in its watches as a swift action. It takes 1 point of nonlethal damage, but gets a +10 bonus to Dexterity for the round.|
|Improved Grab||The Handy Watchbeast can initiate a grapple whenever it hits with a melee attack.|
Strategies and Tactics
The Handy Watchbeast can attempt a variety of things, probably some of them involving 9 Attacks of Opportunity per round. When those fail, the Handy Watchbeast can use Break Time to run away.
A Handy Watchbeast is about to pick up a watch from a bear trap. When you come across it, however, it becomes very defensive, and tries to send you away.
Environment: Forests and places with a lot of gears or watches.
Alignment: Handy Watchbeasts are consumed with a desire to collect watches. Perhaps because this has a very measurable effect on their power. They care not for society, but aren't particularly spiteful, so they tend to be Chaotic Neutral.