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Created By
The Demented One
Date Created: 3/08/2009
Status: Complete
Editing: Spelling and grammar only


This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.

Hand-Trebuchet

{{#set:Summary=A ray weapon that can be loaded with, and fire, a single item of Fine size.}} These simple ray weapons are actually modified, designed as weapons that can use anything as ammuniton. Intricate clockwork contraptions, they have an open chamber that can be loaded with a single item of Fine size as a move action. Firing the hand-trebuchet flings the loaded item up to 100 ft. away. If used to launch an item as ammunition, such as firing a stone or stick, the attack requires a ranged attack (not a ranged touch attack) to hit, and deals 1d4 damage. However, a hand-trebuchet can also be used to launch splash weapons such as alchemist's fire, the use they most often saw in the Last War. You still make an attack roll for the splash weapon as normal, but take no range penalties on the roll.

Faint Transmutation, CL 5th. Craft Magic Arms and Armor, Craft Wondrous Item, mage hand. Cost 500 gp + 40 xp. Price Cost::1,000 gp. Weight 1 lbs.



Back to Main Page3.5e HomebrewEquipmentMagic Weapons
Back to Main Page3.5e HomebrewOtherRay Weapons in Eberron

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