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Half-Rylvain (3.5e Racial Paragon Class)

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Revision as of 16:54, February 2, 2010 by The-Marksman (Talk | contribs)

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Created By
The-Marksman (talk)
Date Created: January 2010
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=Through this class, a Half-Rylvain can gains a better understanding of both his human and Rylvain lineage and draws upon both to increase his power. |Length=3 Levels |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Divine Spellcasting |Class Ability Progression=Partial }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Half-Rylvain ParagonEdit

A Half-Rylvain Paragon brings to two parts of its heratige together and focuses them as one, becoming more powerful and more intune with their hunting lineage than any normal Half-Rylvain could imagine.

Making a Half-Rylvain ParagonEdit

Abilities: Wisdom allows the Half-Rylvain to be better hunters, gatherers and trackers, Strength allows them to more easily take down prey.

Races: This class is for Half-Rylvains only.

Alignment: Any.

Table: The Half-Rylvain Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feat, Divided Ansestry, Improved Tracking
2nd +2 +2 +2 +0 Improved Resistance, Skill Bonus +1 level of existing spellcasting class
3rd +3 +3 +3 +1 Ability boost (+2)

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nature) (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Half-Rylvain Paragon.

Weapon and Armor Proficiency: A Half-Rylvain is proficient with all simple and martial weapons, and with light armors but not with any shields.

Spellcasting: At 2nd level a Half-Rylvain Paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in a spellcasting class he belonged to before gaining the level. he does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, assassin or bard abilities, and so on). This essentially means that he adds the levels of Half-Rylvain Paragon to the level in the spellcasting class, then determines the spells per day, spells known and caster level accordingly.
If a character had more than one spellcasting class before becoming a Half-Rylvain Paragon, he must decide to which class he adds the levels of Half-Rylvain Paragon. If a Half-Rylvain Paragon has no levels in a spellcasting class, this feature has no effect.

Bonus Feat (Ex):At 1st level, a Half-Rylvain Paragon gains a bonus feat. The character must meet the feat's prerequisites normally.

Divided Ancestry (Ex):Unlike other racial paragons, Half-Rylvains can take levels in more than one racial paragon class. After gaining at least one level as a Half-Rylvain Paragon, a character can take either Rylvain Paragon levels or Human paragon levels (but not both).

Improved Tracking (Ex): At 1st level a Half-Rylvain Paragon's ability to detect scents improves and he now gains a +2 bonus on survival checks to track by scent just as his Rylvain anscestors do.

Improved Resistance (Ex):At 1st level, one of a Half-Rylvain Paragon natural resistances to energy (acid, cold and fire), improves from 5 to 10. The character can choose which of his three resistances improves, but once he makes this choice, it can never be altered.

Ability Boost (Ex): At 3rd level, a Half-Rylvain Paragon increases one ability score of his choice by 2 points.


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