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Created By
Ganteka Future (talk)
Date Created: 15 November 2008
Status: Nearly Complete
Editing: Non-mechanics only, please.
Balance: Wizard

{{#set:Summary=Arcane spellcasters and swimmers. |Length=3 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Arcane Spellcasting |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Guromescai Paragons[]

Despite being a lineage of two races, guromescai are distinctly unique in their appearance, mannerisms and traits. However, they attain some of their malaquian heritage's ability along with the innate magical natures of merfolk.

Guromescai paragons are able to focus on expanding their capabilities as practitioners of the arcane arts while also gaining a few traits that expand their racial prowess.

Making a Guromescai Paragon[]

The ability to cast spells is always a mighty boon, but such studies do little to build up their delicate bodies, so they are ever wary of danger.

Abilities: A guromescai paragon often has a high ability score for whichever key ability modifies her spell casting. Her Dexterity is important to improve her maneuverability in combat for avoiding taking hits and acting early in the initiative count.

Alignment: Any.

Starting Gold: 3d4 ×10 gp (75 gp).

Starting Age: Simple.

Table: The Guromescai Paragon

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +0 Low-Light Vision, Telepathic Touch +1 arcane spellcasting class
2nd +1 +0 +3 +0 Breed True, Fast Swimmer +10 ft. +1 arcane spellcasting class
3rd +1 +1 +3 +1 Ability Boost (Dexterity +2), Telepathic Beacon 30 ft. +1 arcane spellcasting class

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), Swim (Dex).

Class Features[]

Guromescai paragons advance their spell casting abilities as well as expand upon their racial talent for swimming and develop the telepathy of their malaquian parentage. All of the following are class features of the guromescai paragon.

Weapon and Armor Proficiency: Guromescai paragons are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor typically interferes with a guromescai paragon’s gestures, which can cause her spells with somatic components to fail.

Spellcasting: At 1st level, a guromescai paragon progresses in spellcasting as if she had gained a level in an arcane spellcasting class (including spells per day, spells known and caster level as applicable). If she is a first level character, she may choose a base arcane spellcasting class in which to advance her spellcasting from. She gains no other class features of that class.

Low-Light Vision (Ex): At 1st level, she can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions. As a spellcaster, she can read a scroll as long as even the tiniest candle flame is next to her as a source of light.

Telepathic Touch (Su): At 1st level, a guromescai paragon may communicate via mental transference with other creatures of at least 3 Intelligence that she shares a common language with. This requires that she be touching the creature to allow wordless, silent communication between them.

Breed True (Ex): At 2nd level, the dualistic magical nature of a guromescai paragon's blood is realized. She may treat herself as either a malaquian or merfolk for the purposes of breeding. If she breeds with either of these races, she may choose to be treated as a guromescai to breed true guromescai offspring.

Fast Swimmer (Ex): At 2nd level, a guromescai paragon’s swim speed is faster than the norm for her race by +10 feet. This bonus applies only when she is not wearing heavy armor or carrying a heavy load.

Ability Boost (Ex): At 3rd level, a guromescai paragon gains a +2 racial bonus to her Dexterity score.

Telepathic Beacon (Su): At 3rd level, a guromescai paragon is capable of generating a weak form of telepathy. Creatures with at least 3 Intelligence that share a common language and are within 30 feet of the guromescai paragon are able to understand mental communication and communicate back. As the communication is unfocused, all available creatures within the radius may "hear" the guromescai paragon, but not understand her.

Guromescai Paragon Starting Package[]

Weapons: Shortspear, light crossbow.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Bluff 4 Cha
Concentration 4 Con
Craft 4 Int
Knowledge (arcana) 4 Int
Profession 4 Wis
Spellcraft 4 Int
Swim 4 Dex 0
Listen (cc) 2 Wis
Search (cc) 2 Int
Spot (cc) 2 Wis

Feat: Combat Casting.

Spells Known: as sorcerer

0-level spells—detect magic, ghost sound, light, read magic
1st-level spells—color spray, sleep

Gear: 10 bolts, backpack, hammock (bedroll), spell component pouch

Gold: 42 gp.

Campaign Information[]

Playing a Guromescai Paragon[]

Religion: Guromescai paragons will often follow those deities with the Water and Magic domains most commonly.

Other Classes: Due to her natural charm, she will often get along with most other classes (at least those willing to get along with others).

Combat: A guromescai paragon stays back, using her spells to buff her allies, de-buff her opponents, manipulate the battle field and wield destructive arcane energies, all while staying protected and out of harm's way.

Advancement: A guromescai paragon often sticks with her initial spellcasting class before moving on to a Prestige Class that suits her personal style.

Guromescai Paragons in the World[]

No, I'm not sure if you can get a tan off of a daylight spell, but I'm willing to try.

Willing to explore and wander the lands, a guromescai paragon will seek out any place she feels welcome and useful.

Daily Life: A day is a time to practice skills, earn your way in the world, make and maintain friendships, examine your self worth and purpose and place in the world. Guromescai paragons are driven by interpersonal relationships and the need to fit in and contribute.

Notables: Usima Guromescai, one of the earlier guromescai (and the reason the term became used to describe the race in general) was a traveling scholar and channeler of great arcane power, as well as civil rights activist. In her later years, she pushed forward for equal rights for races often considered "monstrous". Her record for the quickest swim of the 5 Channels remains unbroken to this day, nearly four centuries later.

Organizations: Most often, guromescai paragons stick with their arcane peers, or among their friends, however, when they do gather together, they form deep friendships and camaraderie that stems from having a thin racial identity.

NPC Reactions: Small town folk will often be initially put off by guromescai, both because of their appearance and because of their arcane powers. Cosmopolitan areas, which are used to that sort of this, often take little notice of such things, and treat them just like any other adventurer type. Often, it is the guromescai paragon's charming personality that warms the hearts of others and shifts their attitudes.

Guromescai Paragon Lore[]

Characters with ranks in Knowledge (geography) or Knowledge (local) can research guromescai paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (geography) or Knowledge (local)
DC Result
5 hailing from submerged and coastal cities, guromescai paragons conjure magic from their graceful movements and rhythms.
10 Guromescai paragons are fluid swimmers with keen eyes.
15 Guromescai paragons have honed their mental skills and unlock the ability to communicate telepathically.
20 Quick, graceful, charming and elegant, the guromescai paragon is well studied of arcane knowledge, as if having to uncover some great mysteries within herself.

Guromescai Paragons in the Game[]

Guromescai paragons are most often utilitarian mages, helping out others with their magical skill. They may back up troops and militia or simply do whatever their whims bring them to do.

Adaptation: A divine spellcasting guromescai paragon that functions more as a traveling healer, replacing the arcane spellcasting progression with divine spellcasting progression as well as a d6 HD instead of a d4 HD.

Sample Encounter: Spending a day looking over a sea shrine, she relaxes. She is initially friendly toward visitors if they approach with civility. If the PCs spot her first, they may mistake her as a monster, to which she will respond with guarded attack whilst trying to communicate with them. If she spots them first, she will take cover and watch the PCs actions from a safe hiding distance. If the PCs do anything disrespectful to the shrine, she will attack. If the PCs honor the shrine, she will show herself and offer her aide. She is well versed in any recent local events the PCs may be interested in. If the PCs gain her trust, she will likely be flirty and joyous after only a few minutes.

EL 3:

{{#set:Name=Lyroni Roya|CR=3|Size=Medium|Summary=A high spirited, bubbly spellcaster who enjoys swimming and long walks on the beach.|Type=Humanoid (Aquatic)}} {{#set:Race=guromescai}}

Lyroni Roya

CR 3

female guromescai guromescai paragon 3
CG Medium Humanoid (Aquatic)
Init/Senses +7/Listen +1, Spot +1
Languages Common, Ayawii
AC 14, touch 13, flat-footed 11
(Bracers of Armor +1, +3 Dexterity)
hp 12 (3 HD)
Fort/Ref/Will +1/+3/+1; −4 on Fortitude saves to resist non-lethal damage due to exposure to inhospitable environments.
Speed 30 ft. (6 squares), swim speed 40 ft. (see Fast Swimmer)
Melee shortspear +0 (1d6−1/20), range 20 ft.
Ranged light crossbow +4 (1d8/19-20)
Base Atk/Grp +1/+0
Spells Known (CL 3rd):
Abilities Str 8, Dex 16, Con 13, Int 10, Wis 12, Cha 17
SQ Amphibious (Ex), Lithe Build (Ex), Water-breathing (Ex), Minor Telepathy (Su) 30 ft., Low-Light Vision (Ex), Fast Swimmer (Ex).
Feats Simple Weapon Proficiency, Combat Casting, Improved Initiative.
Skills +3 Bluff (Cha), +6 Concentration (Con), +5 Escape Artist (Dex), +3 Knowledge (arcana) (Int), +3 Spellcraft (Int), +7 Swim (Dex).
Possessions backpack, flint & steel, elixir of love, elixir of hiding, potion of cure light wounds ×2, 1,000 gp
Patron Deity Elnade



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