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Ground Control (3.5e Power)

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Date Created: 8/3/10
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{{#set:Summary=You shake the ground and move it about. }}

Ground Control
Psychokinesis{{#set:Discipline=Psychokinesis}} [{{#arraymap: Earth|, |x|{{#set:Effect=x}}x}}]
Level: ,|x|{{#set:Level=x}}}}
Display: Audible, Visual, Mental
Manifesting Time: Standard
Range: Close (25' +5'/2 levels)
Area: The ground in a 30' radius
Duration: Concentration
Saving Throw: Reflex
Power Resistance: No
Power Points: 1


The ground trembles and shakes.

At the beginning of each character's turn, if that character is standing on affected ground, that character must make a Reflex save or fall prone.

Augment:

  • You can spend 3 power points to make it so that each character or object that ends its turn prone on the affected ground takes 1d6 points of bludgeoning damage per manifester level.
  • You can spend 5 power points to increase the duration of Ground Control from Concentration to 1 hour/level.
  • You can spend 2 power points to increase the range of Ground Control to Medium, 5 points to increase it to Long, or 10 points to increase it to "Anywhere on this plane".
  • You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule.
  • You can spend 5 power points to gain the ability to raise or lower the affected region by 10 feet at the beginning of your turn.
  • You can spend 1 power point to make the affected region into difficult terrain.

For every 2 points you spend augmenting Ground Control, the save DC increases by 1.



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