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Groudon (3.5e Monster)

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Revision as of 04:09, March 22, 2010 by Quantumboost (Talk | contribs)

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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only


Groudon
Size/Type: Colossal Dragon (Earth)
Hit Dice: 20d12+220 (350 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft., swim 30 ft.
Armor Class: 41 (-8 size, -1 Dex, +40 natural), touch 1, flat-footed 41
Base Attack/Grapple: +20/+51
Attack: Tail Slap +27 melee (8d6+30)
Full Attack: Bite +27 melee (4d6+15) and 2 Claws +27 melee (3d6+7) and Tail Slap +27 melee (8d6+30)
Space/Reach: 50 ft./30 ft.
Special Attacks: Improved Grab, Razor Tail, Ancient Power
Special Qualities: Damage Reduction 15/—, Drought, Fast Healing 3, Immunity to Electricity, Spell-like Abilities
Saves: Fort +22, Ref +11, Will +15
Abilities: Str 40, Dex 9, Con 30, Int 11, Wis 16, Cha 21
Skills: Climb +38, Concentration +33, Knowledge (nature) +23, Listen +26, Spot +26, Survival +26
Feats: Multiattack, Improved Multiattack, Improved Toughness, Fast Healing, Snatch, Improved Snatch, Swallow Whole, Improved Natural Attack (Tail)B, Ponderous ReflexesB[1]
Environment: Deep beneath the surface, surrounded by prehistoric monsters
Organization: Solitary (only one known to exist)
Challenge Rating: 20
Treasure: Triple.
Alignment: Neutral
Advancement: 21-25 HD (Colossal), 26+ HD (Awesome)
Level Adjustment:


Combat

Improved Grab (Ex): On a successful Bite attack, Groudon may attempt to start a grapple as a free action. This does not provoke an attack of opportunity and does not require a touch attack.

Swallow Whole (Ex): A swallowed target must deal at least 50 points of slashing damage to escape. Every turn they take 10d6 crushing damage and 10d6 Fire damage inside the stomach of Groudon.

Ancient Power (Su): Once per minute, Groudon can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Groudon will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).

Drought (Su): A permanent daylight effect emanates from Groudon. It cannot suppress this ability. Furthermore, any creature with the Plant type, Undead type or [Water] subtype takes 1d8 dessication damage per round. A side effect of this is that all [Fire] abilities are Empowered in the area, even those that target Groudon.

Spell-Like Abilities (caster level 20, DC 25): At will: earthquake, fireball, cause fear, bull's strength; 3/day: earth power (Empowered Fire-Admixtured field of icy razors[2]), Empowered sunburst, deadfall[2], excavate[2]; 1/day: bulk up (grow one size category for 1 minute)

References

  1. Savage Species
  2. 2.0 2.1 2.2 Spell Compendium

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