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:[[{{FULLPAGENAME}}/Additional Combat Rules#Energy Weapons|Energy Weapons]] |
:[[{{FULLPAGENAME}}/Additional Combat Rules#Energy Weapons|Energy Weapons]] |
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:[[{{FULLPAGENAME}}/Additional Combat Rules#Sidearms and Longarms in Melee|Sidearms and Longarms in Melee]] |
:[[{{FULLPAGENAME}}/Additional Combat Rules#Sidearms and Longarms in Melee|Sidearms and Longarms in Melee]] |
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− | :[[{{FULLPAGENAME}}/Additional Combat Rules#Sneak Attack|Sneak Attack]] |
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'''[[{{FULLPAGENAME}}/Conditions|Conditions]]'''<br> |
'''[[{{FULLPAGENAME}}/Conditions|Conditions]]'''<br> |
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'''[[{{FULLPAGENAME}}/Appendix 1|Appendix 1: Variant Rules]]''' |
'''[[{{FULLPAGENAME}}/Appendix 1|Appendix 1: Variant Rules]]''' |
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:[[{{FULLPAGENAME}}/Appendix 1#Advanced Wound Trauma|Advanced Wound Trauma]] |
:[[{{FULLPAGENAME}}/Appendix 1#Advanced Wound Trauma|Advanced Wound Trauma]] |
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− | :[[{{FULLPAGENAME}}/Appendix 1#Strength Bonus Limitation|Strength Bonus Limitation]] |
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:[[{{FULLPAGENAME}}/Appendix 1#Wounds Normally Cause Bleeding|Wounds Normally Cause Bleeding]] |
:[[{{FULLPAGENAME}}/Appendix 1#Wounds Normally Cause Bleeding|Wounds Normally Cause Bleeding]] |
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'''[[{{FULLPAGENAME}}/Appendix 2|Appendix 2: Grim-N-Gritty High Magic]]'''<br> |
'''[[{{FULLPAGENAME}}/Appendix 2|Appendix 2: Grim-N-Gritty High Magic]]'''<br> |
Latest revision as of 05:17, 11 October 2010
This material is published under the OGL |
{{#set:Summary=Tired of players who lack fear of death and wade into the thick of battle without batting an eye? Want to add a sense of danger to your game? Do you want your monsters to be MONSTERS?}}
Contents[]
- Accelerated Pair (Double Tap)
- Automatic Fire (Burst)
- Continuous Beam Fire
- Grappling
- Multiple-Fire Barrel
- Scattershot
- Suppressing Fire
Conditions
Appendix 1: Variant Rules
Appendix 2: Grim-N-Gritty High Magic
Appendix 3: Standard vs. Grim -N- Gritty Characters
Appendix 4: New and Revised Feats
Appendix 5: Spells and Powers
Appendix 6: Magical and Psionic Items
Simplified Rules
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