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:[[{{FULLPAGENAME}}/Additional Combat Rules#Energy Weapons|Energy Weapons]]
 
:[[{{FULLPAGENAME}}/Additional Combat Rules#Energy Weapons|Energy Weapons]]
 
:[[{{FULLPAGENAME}}/Additional Combat Rules#Sidearms and Longarms in Melee|Sidearms and Longarms in Melee]]
 
:[[{{FULLPAGENAME}}/Additional Combat Rules#Sidearms and Longarms in Melee|Sidearms and Longarms in Melee]]
:[[{{FULLPAGENAME}}/Additional Combat Rules#Sneak Attack|Sneak Attack]]
 
 
'''[[{{FULLPAGENAME}}/Conditions|Conditions]]'''<br>
 
'''[[{{FULLPAGENAME}}/Conditions|Conditions]]'''<br>
 
'''[[{{FULLPAGENAME}}/Appendix 1|Appendix 1: Variant Rules]]'''
 
'''[[{{FULLPAGENAME}}/Appendix 1|Appendix 1: Variant Rules]]'''
 
:[[{{FULLPAGENAME}}/Appendix 1#Advanced Wound Trauma|Advanced Wound Trauma]]
 
:[[{{FULLPAGENAME}}/Appendix 1#Advanced Wound Trauma|Advanced Wound Trauma]]
:[[{{FULLPAGENAME}}/Appendix 1#Strength Bonus Limitation|Strength Bonus Limitation]]
 
 
:[[{{FULLPAGENAME}}/Appendix 1#Wounds Normally Cause Bleeding|Wounds Normally Cause Bleeding]]
 
:[[{{FULLPAGENAME}}/Appendix 1#Wounds Normally Cause Bleeding|Wounds Normally Cause Bleeding]]
 
'''[[{{FULLPAGENAME}}/Appendix 2|Appendix 2: Grim-N-Gritty High Magic]]'''<br>
 
'''[[{{FULLPAGENAME}}/Appendix 2|Appendix 2: Grim-N-Gritty High Magic]]'''<br>

Latest revision as of 05:17, 11 October 2010

This material is published under the OGL

{{#set:Summary=Tired of players who lack fear of death and wade into the thick of battle without batting an eye? Want to add a sense of danger to your game? Do you want your monsters to be MONSTERS?}}

Contents[]

Overview

Changes to Hit Points
Changes to Armor
Changes to Critical Hits
Changes to Actions
Other Changes

Where do these rules fit?

Good Fits
Bad Fits
Incredibly Bad Fits
A Warning about Magic

Combat Statistics

Attack Roll
Damage
Defense
Hit Points
Protection
Relative Degree (RD)

Actions in Combat

Action Types
Free Actions
Abort Actions

Effects of Damage

Trauma
Injury
Disabled, Dying, and Dead
Healing
Temporary Hit Points

Called Shots

Procedure
Effects
Recovery of Disabled Body Parts

Combat Modifiers

Favorable & Unfavorable Conditions
Helpless Defenders

Special Attacks

Accelerated Pair (Double Tap)
Automatic Fire (Burst)
Continuous Beam Fire
Grappling
Multiple-Fire Barrel
Scattershot
Suppressing Fire

Additional Combat Rules

Attacking Inanimate Objects
Energy Weapons
Sidearms and Longarms in Melee

Conditions
Appendix 1: Variant Rules

Advanced Wound Trauma
Wounds Normally Cause Bleeding

Appendix 2: Grim-N-Gritty High Magic
Appendix 3: Standard vs. Grim -N- Gritty Characters
Appendix 4: New and Revised Feats
Appendix 5: Spells and Powers
Appendix 6: Magical and Psionic Items
Simplified Rules

The Life Bar
Soak
Defense
Resolving Attacks
Healing and Recovery
Variant Rules



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